PapersAndPaychecks
First Post
I'd be fascinated, personally. 

Umbran said:In my experience, the 1e primary conflict was not against the setting as a whole. It was, perhaps, against a given dungeon.
Umbran said:It had everything to do with our playstyle - we were young, and our primary mode of playing was "buy dungeon module, play module, buy next module".
Raven Crowking said:Some fights are simply part of the color....in the same way that some fight scenes in a Howard story are fairly glossed over, while other fights are critical to the story as a whole.
IMHO, raiding a giant ant's nest (say) should include all kinds of "color combats" that don't necessarily strain the PCs too much, and shouldn't take up too much game time.
Umbran said:I think I might take the idea further than you. At this time of life, my players' time is precious to them. They don't come to my table to be bored. So, I rather strongly divide between thigns that are interesting, and things that aren't. If it isn't supposed to be interesting, I describe it well, and move on. A fight that Howard would gloss over as flavor, I simply describe as flavor, with no mechanic at all.
Raven Crowking said:(1) I don't believe that flavor isn't supposed to be interesting.
(2) I don't think that players should always know when an encounter is supposed to be significant.
Umbran said:My game runs once a month, for maybe six hours, if I am lucky. I simply don't have game-time to spare on things that won't turn out to be relevant. If I did, my game would never get anywhere.
Raven Crowking said:My question was more related to determining if there was anyone out there interested in a helping of the sort of pudding I was thinking of than a discussion of the relative merits of various pudding recipes (which is a current moratorium subject anyhow).
Umbran said:I'm not really discussing the merits of recipes - I'm discussing dietary restrictions, and delving into whether one particular ingredient is really necessary. But, as you wish.