monboesen said:Have you looked at True20?
Umbran said:Monsters are going to want to take actions other than claw/claw/bite. You need to have something to ajudicate how well it climbs a wall, or jumps, or hides, or tracks, or the like.
Umbran said:And I suppose you can get rid of their feats, but then compared to the PCs, they are going to be tactically limited, and kind of boring to fight against - if the monsters never pull rabbits out of their hats, they aren't entertaining opponents, right?
Umbran said:I don't see that taking monsters as given in the book is terribly rough. Just take the stat block as it stands, and you're done.
RFisher said:(&...I'll try...not...to take issue...with your use...of the term..."tactically"... ^_^)
That assumes that feats are necessary for varied and interesting tactics. IMO, they're not.Umbran said:Does it have feats so that it can use varied interesting tactics?
Philotomy Jurament said:That assumes that feats are necessary for varied and interesting tactics. IMO, they're not.
Umbran said:I'm looking at it, and I don't see what's wrong with my use of the term. I this case, I am focused on how their inclusion (or exclusion) would change how the thing works in short-term combat - that's on the tactical scale, rather than the strategic scale. Does it have feats so that it can use varied interesting tactics?