Too fiddly. I agree the DCs generally needed adjustment to be more level appropriate. But I can keep ~10 lines in my head, not 30.
I have a similar criticism of the "rules updated" damage tables.
Does that much about PCs really change from level 2 to level 3 that they both need their own line in each table?
Well, the old tables/values had their problems, too:
- Leveling monsters up/down by a level would sometimes result in a change in their damage and sometimes not. It wasn't a smooth or even just a linear progression.
- You basically couldn't create skill challenges for every level. Skill challenges of level 1 to 3 granted different xp, but were equally hard.
Myself, I dislike tables in my rpgs. Or rather, I dislike tables that do not follow some kind of mathematical progression that is easily derived or memorized (I really _hated_ the xp progression tables in 1e/2e!).
Hence, I really liked the change to the damage expressions. All you need to memorize is this:
- average standard damage equals level +8; substract/add 25% as required
And that's why I've been trying to derive a similarly easy formula for the skill check DCs.
The new DCs can be approximated quite well with the following formulas:
- easy DC: Level*0.5 + 8
- moderate DC: Level*0.75 + 10
- hard DC: Level*0.8 + 18
I'm better at memorizing formulas than tables, so this works for me.
It works even better for me if I understand how they arrived at a given formula.
My idea of deriving the DCs from monster ability scores is close, but unfortunately not as accurate:
- easy DC: Level*0.5 + 8
- moderate DC: Level*0.75 + 11.5
- hard DC: Level*0.75 + 18
But then, maybe they also changed the design guidelines for monster ability scores...
Anyway, lookup tables are imho just a convenience, so you don't have to do the math every time.