I've been kicking around the idea for a spell that does damage over time, increasing each round its active. i'm not quite sure of how to handle it though.... or what to call it. I want it to be a necromancy spell.
[Cascading Damage Spell]
Level: 3-4
Components: V, S
Casting Time: One Round
Target: A single living creature
Range: Close (25ft + 5ft per lvl)
Duration: One round per lvl or one round per 2 lvls
Saving Throw: Fort neg
Spell Resistance: Yes
Description:
Possible effects:
1) each round that this spell is active the target takes 2 points of damage per number of rounds the spell has been active.
2) each round this spell is active the target takes 1 point + 1 point per round the spell has been active in damage.
3) each round this spell deals 1d4 points of damage per round the spell has been active
The spell could be weakened by allowing a save each round to end the spell.
[Cascading Damage Spell]
Level: 3-4
Components: V, S
Casting Time: One Round
Target: A single living creature
Range: Close (25ft + 5ft per lvl)
Duration: One round per lvl or one round per 2 lvls
Saving Throw: Fort neg
Spell Resistance: Yes
Description:
Possible effects:
1) each round that this spell is active the target takes 2 points of damage per number of rounds the spell has been active.
2) each round this spell is active the target takes 1 point + 1 point per round the spell has been active in damage.
3) each round this spell deals 1d4 points of damage per round the spell has been active
The spell could be weakened by allowing a save each round to end the spell.