New Spell: Imbue Talent

The Proconsul

First Post
What da'ya think?

Imbue Talent
Transmutation
Sor/Wiz 2
Duration: 1 rd./level
Target: 1 creature
Components: V, S

The target creature gains one feat for the duration of the spell. He must still meet all the prerequisites. Also, you must meet one of the following criteria:
- Know the feat yourself, or
- If it's a Fighter bonus feat, have 2 ranks in Knowledge(Battle)
- If it's a Wizard bonus feat, have 20 ranks in Knowledge(Arcana)
- If it's a Divine feat, have 2 ranks in Knowledge(Religion)
 

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No. You could just give yourself half a dozen metamagic feats as a sorcerer before a battle.
Though it's probably better to just ban them from the possible feats.
 

Well this doesn't seem to bad...unless you plan on useing epic levels at any time this feat is available. Then there is considerable room for abuse. Even without delving into the epic game - I still see room for abuse here. This is one of those things you would have to watch; as the results will most likely differ from group to group.

The idea is creative - but I think you will find that after a few days of testing; that it gets a little out of hand. I reccomend doing one of a couple of things. Take out the meta magic feats or raise the level of the spell. Raising it might not prove to be a bad idea anyways, as when higher levels are reached, this spell can be cast more and more - feat stacking the tanks before a big battle could prove very unbalancing.

Either way. I really reccommend testing this before allowing it in your game.

Cheers.
 

The Proconsul said:
No. You could just give yourself half a dozen metamagic feats as a sorcerer before a battle.
Though it's probably better to just ban them from the possible feats.
Sorcerors with metamagic feats don't really gain much, since sorcerors are severely crippled in their use of metamagic feats to begin with, which is why they don't tend to take them. Having them wouldn't really change the equation.
 

This spell comes from the WotC web site.

http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030308x

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Mirror Move
Transmutation
Level: Brd 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level

Mirror move allows you to reproduce any general feat with an obvious physical effect that you observed another perform within the past 10 rounds, providing you meet the prerequisites for that feat.

For example, Mialee is proficient with the shortbow but does not possess the Point Blank Shot feat. However, she can watch Soveliss perform the feat, then, using mirror move, she can mimic his Point Blank Shot feat to better attack an orc advancing on her. When the spell dissipates, Mialee can no longer access this feat (unless she later acquires it herself or recasts mirror move for the same effect).

With a single casting, you may mirror move a number of feats equal to your Intelligence bonus, but always at least one. That is, a caster with an Intelligence of 10 can mirror one feat, while a caster with 18 Intelligence can mirror up to four feats with a single use of the spell. The effects of multiple castings of mirror move do not stack. Each new casting wipes out the previous one.

You can mirror move the following feats:

Ambidexterity
Combat Casting
Combat Reflexes
Dodge
Mobility
Spring Attack
Exotic Weapon Proficiency
Expertise
Improved Disarm
Improved Trip
Whirlwind Attack
Improved Critical
Improved Initiative
Improved Unarmed Strike
Deflect Arrows
Stunning Fist
Lightning Reflexes
Martial Weapon Proficiency
Mounted Combat
Mounted Archery
Trample
Ride-By Attack
Spirited Charge
Point Blank Shot
Far Shot
Precise Shot
Rapid Shot
Shot on the Run
Power Attack
Cleave
Improved Bull Rush
Sunder
Great Cleave
Quick Draw
Run
Shield Proficiency
Simple Weapon Proficiency
Two-Weapon Fighting
Improved Two-Weapon Fighting
Weapon Finesse
Weapon Focus

The DM may allow mirroring of feats from sources other than the Player's Handbook, as long as they are feats with observable physical effects.

Spellcasters who do not meet the prerequisite(s) for the feat they wish to mirror can sometimes find clever ways around this limitation. For example, Mialee has the Improved Unarmed Strike feat but a Dexterity of only 11. She casts cat's grace on herself, receiving 2 additional Dexterity points for a 13 Dexterity. She then casts mirror move, adopting Ember's Deflect Arrows feat. When mirror move dissipates, Mialee retains her heightened Dexterity until her cat's grace spell ends but she loses access to Deflect Arrows. If she somehow lost the effects of cat's grace before the end of mirror move’s duration, she would lose access to the Deflect Arrows feat.

One interesting note about mirror move is that the spell conveys all the nuances of the mirrored character's style. Using the previous example, Mialee not only gains the ability to Deflect Arrows but the arcane power results in her deflecting arrows exactly as Ember would do it. Although Ember may not be with Mialee when she cast the mirror move spell, anyone familiar with Ember's style (for instance, a lifelong enemy or former trainer) may recognize that Mialee's arrow deflection is actually borrowed from Ember. Anyone familiar with Ember's defensive style should be allowed a Spot check (DC 15) to recognize the similarities.

It's worth noting that Item Creation Feats and Special Feats can not be duplicated by mirror move. Likewise, Metamagic Feats are too subtle and/or complex to be mirrored.

Material Component: Any reflective surface, including highly polished shields or armor and even surfaces of water, can be used for this spell. Many spellcasters carry small mirrors with them for material components.
 

Hmm. I think the shorter duration of my spell is a bit of balancing, so both could come out about equal. But yes, it definitely needs some testing...
 

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