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New Spell: Liquefaction

I think the new type should be "object" (does it exist?), not "water".

No. The target's type shouldn't change at all. That just creates potential headaches. BTW, there is no "object" type, and neither is there a "water" type.

Also, your spell should probably get the "water" descriptor (like Waterwalk).
 

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Sounds very similar to the spell in 3.5 spell compendium, will post a bit which should help assess.
Your version does more or less the same but on an enemy so i would rate it higher level.
Hope this helps

AMORPHOUS FORM
Transmutation Level: Assassin 3, sorcerer/wizard 3 Components: S, M Casting Time: 1 standard action Range: Touch Target: Willing corporeal creature
touched Duration: 1 minute/level (D) Saving Throw: Will negates
(harmless) Spell Resistance: Yes (harmless)

The subject and all its gear become amorphous and oozelike. This new form is boneless and fluid, enabling the subject to pass through holes or narrow openings as small as 2 inches in diam- eter. While amorphous, the subject is immune to poison, polymorphing, and stunning, it cannot be flanked, and it is
not subject to extra damage from critical hits. It gains a swim speed (if it does not have one already) equal to its land speed. The subject can remain submerged as long as desired without breathing.
The subject’s armor (including natural armor) becomes worthless, though its modifiers for size, Dexterity,
and deflection still apply to Armor Class, as do armor bonuses from force effects (for example, from the mage armor spell). While amorphous, the subject can’t attack or cast spells that require verbal, somatic, material, or focus components. (This limitation does not rule out the casting of any spells that the subject might have prepared using the metamagic feats Eschew Materials, Silent Spell, and Still Spell.) The subject loses all supernatural abili- ties while in amorphous form, and its magic items, aside from those bonuses noted above, cease functioning as long as it remains amorphous.
Material Component: A pinch of gelatin.
 

Now that's a kneejerk overreaction, I'd say: You can't move meaningfully and just flow wherever is lowest, making this a definitely-not-a-buff spell. Protection from crits, poison etc. is already part of Gaseous Form, which also lets you fly and move of your own volition, and which is in 3rd level. Still not everybody's first grab when they get to cast 3rd level spells. Your 'absolutely perfect disguise' requires someone carrying around an 80 liter tank for a male grownup (more if we're talking Half-Orcs or whatever), which won't, of course, raise suspicion...? Also, rounds/level. Electricity would probably still harm you, why shouldn't it? Creature type? Who said anything about creature type, why should it change?

Crazy broken? I think not.


My question about actions taken still stands, though. Just because you can't control your movement doesn't mean you can't take actions. What about spellcasting w/o somatic components? Quickened spells? Can you speak? Can you understand what's going on around you (seems you can, implied by the spot/listen penalties)? Can you take purely mental actions, as if paralyzed, e.g. manifest psionic powers, use telepathy, use devotion feats, Abrupt Jaunt etc.?

Comparing a broken spell TO a broken spell doesn't make it not a broken spell.


Gaseous form is an INCREDIBLY potent spell. Seriously, read ALL of the perks to gaseous form and really think about all the insane stuff you could do with it.

Through clever use of gaseous form you can become incredibly difficult to kill AND cast a variety of spells.

Hide within the cracks of the floorboards, or behind the walls, in a hollow tree or simply hover out of reach and start casting.
 

Hiding still takes a hide check, which Wizards aren't too good at. Your overall air displacement doesn't change, so cracks in a floorboard probably won't leave enough space for you to fit in. Floating out of reach is already possible with Levitate (2nd level). While you can fly, your speed is rather slow (10'), and you're subject to wind effects.

Incredibly difficult to kill? Not really. You don't stand a chance against anything that can either hit hard or hit magically. Immunity to poison and critical hits is nice but it'll probably not be the reason why you're going to cast this spell.

Note that while in Gaseous Form you "can’t attack or cast spells with verbal, somatic, material, or focus components", which puts quite the damper on your 'variety' of spells, leaving only stilled, silent, AND material-eschewed spells, or quickened spells. At the level you can usefully quicken spells, the defenses and maneuverability afforded by GF don't really hold up anymore. You also cannot use any supernatural abilities, limiting your options further.

Broken? Unh-unh. I don't see it.

Consider: if you were to play a Sorcerer and reach 6th level, would GF be your automatic first pick? Or even your second? If not, it's probably nothing to worry about. And neither is the OP's Liquefaction.
 

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