LIQUEFACTION
Transmutation [Water]
Level: Drd 4, Water 3, Wiz/Sor 4
Casting Time: 1 standard action
Components: V, S
Range: Close (25 ft + 5 ft / 2 levels)
Target: 1 creature or 1 subject to a maximum size 10x10 ft.
Duration: 1 round per level (I)
Saving Throw: Fortitude negates (object)
Spell Resistance: Yes
The spell reduces the target to a mass of water, equal volume, that immediately ruins to the floor, and slide until it reaches a point where it can stagnate, according to the normal law of gravity. Throughout the period of the spell, the victim therefore has no possibility of control over his new body, the sounds are muffled (-4 to Listen checks), and images are blurry (-4 to Spot checks), unless additional penalty if it is in motion, exactly as if it were under water in the throes of a current.
During this period it can not be separated or removed in any way part of the liquid which then acts as the glue of the same. Any magic that allows to split water in different parts, put an immediate end to the spell.
At the end of the duration of the spell, the mass of water generated by the creature or object, it picks up again on the same solid form and returns to normal. The spell can be used on oneself, to pass under a door (provided that the inclination of the floor promotes moving in that direction) or to escape an enemy "draining" through a grate. Similarly, it can be used to "liquidate" an enemy or an obstacle that gets in front of the PG, thus giving time to pass him.
The spell is ineffective against incorporeal creatures or bigger than large size.
Transmutation [Water]
Level: Drd 4, Water 3, Wiz/Sor 4
Casting Time: 1 standard action
Components: V, S
Range: Close (25 ft + 5 ft / 2 levels)
Target: 1 creature or 1 subject to a maximum size 10x10 ft.
Duration: 1 round per level (I)
Saving Throw: Fortitude negates (object)
Spell Resistance: Yes
The spell reduces the target to a mass of water, equal volume, that immediately ruins to the floor, and slide until it reaches a point where it can stagnate, according to the normal law of gravity. Throughout the period of the spell, the victim therefore has no possibility of control over his new body, the sounds are muffled (-4 to Listen checks), and images are blurry (-4 to Spot checks), unless additional penalty if it is in motion, exactly as if it were under water in the throes of a current.
During this period it can not be separated or removed in any way part of the liquid which then acts as the glue of the same. Any magic that allows to split water in different parts, put an immediate end to the spell.
At the end of the duration of the spell, the mass of water generated by the creature or object, it picks up again on the same solid form and returns to normal. The spell can be used on oneself, to pass under a door (provided that the inclination of the floor promotes moving in that direction) or to escape an enemy "draining" through a grate. Similarly, it can be used to "liquidate" an enemy or an obstacle that gets in front of the PG, thus giving time to pass him.
The spell is ineffective against incorporeal creatures or bigger than large size.
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