Merlion
First Post
And some more spells. I'm exploring new and interesting attack and defense spells, energy combos, secondary effects etc.
Frost Blast
Evocation (Cold)
Level: Dru 3, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: 20 feet
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
This spell unleashes a blast of frost at your enemies, dealing 1d4 cold damage per level (max 5d4), and coating the ground with frost causing creatures to slip and fall prone. A successful Reflex save reduces the damage to half, and allows the targets to remain standing. The frost fades from the ground immediately.
Rolling Thunder
Evocation (Electricity, Sonic)
Level: Dru 6, Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: 60 feet
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
This spell creates a thunderous blast of sound accompanied by jags of lightning, dealing 5d8 points of electricity damage and 5d8 points of sonic damage. A Reflex save is allowed for half damage. Additionally, those that fail their saves are knocked prone, and deafened for 1d3 rounds.
Frost Blast
Evocation (Cold)
Level: Dru 3, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: 20 feet
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
This spell unleashes a blast of frost at your enemies, dealing 1d4 cold damage per level (max 5d4), and coating the ground with frost causing creatures to slip and fall prone. A successful Reflex save reduces the damage to half, and allows the targets to remain standing. The frost fades from the ground immediately.
Rolling Thunder
Evocation (Electricity, Sonic)
Level: Dru 6, Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: 60 feet
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
This spell creates a thunderous blast of sound accompanied by jags of lightning, dealing 5d8 points of electricity damage and 5d8 points of sonic damage. A Reflex save is allowed for half damage. Additionally, those that fail their saves are knocked prone, and deafened for 1d3 rounds.
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