New Spells: Frost Blast, Rolling Thunder

Merlion

First Post
And some more spells. I'm exploring new and interesting attack and defense spells, energy combos, secondary effects etc.


Frost Blast
Evocation (Cold)
Level: Dru 3, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: 20 feet
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

This spell unleashes a blast of frost at your enemies, dealing 1d4 cold damage per level (max 5d4), and coating the ground with frost causing creatures to slip and fall prone. A successful Reflex save reduces the damage to half, and allows the targets to remain standing. The frost fades from the ground immediately.


Rolling Thunder
Evocation (Electricity, Sonic)
Level: Dru 6, Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: 60 feet
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

This spell creates a thunderous blast of sound accompanied by jags of lightning, dealing 5d8 points of electricity damage and 5d8 points of sonic damage. A Reflex save is allowed for half damage. Additionally, those that fail their saves are knocked prone, and deafened for 1d3 rounds.
 
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Merlion said:
And some more spells. I'm exploring new and interesting attack and defense spells, energy combos, secondary effects etc.


Frost Blast
Evocation (Cold)
Level: Dru 3, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: 20 feet
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

This spell unleashes a blast of frost at your enemies, dealing 1d4 cold damage per level (max 5d4), and coating the ground with frost causing creatures to slip and fall prone. A successful Reflex save reduces the damage to half, and allows the targets to remain standing. The frost fades from the ground immediately.


Rolling Thunder
Evocation (Electricity, Sonic)
Level: Dru 6, Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: 60 feet
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

This spell creates a thunderous blast of sound accompanied by jags of lightning, dealing 5d8 points of electricity damage and 5d8 points of sonic damage. A Reflex save is allowed for half damage. Additionally, those that fail their saves are knocked prone, and deafened for 1d3 rounds.

Frost blast seems okay, although I would add either a Reflex save for half-damage or a ranged touch attack to hit the target.

I would remove the sonic damage from Rolling Thunder. Instead put in a Fort-save for loss of hearing for at least 24 hours or even permanently until healed. The loss of hearing is a crucial strategic flaw, and it gives spell failure of 20% on all vocal component spells (could be wrong about the percentage, so please check that. I don't have PHB handy). So, this would be quite a useful spell, and as such I would place it at Druid 4, Sor/Wiz 5. The damage output isn't really enough so I would also put a burst area on the sound effect. Althoug the damage isn't very big the blast readious for the sonic-effect could very well counter that.

Also, you didn't specify the radious for the burst. I would place it at 20 feet. radious burst, and leave it at that. The sonic effect would strike this area and the actual electricity damage would strike a specific target with 1d10 points of damage per' two caster levels up to 5d10.
 

Frost blast seems okay, although I would add either a Reflex save for half-damage or a ranged touch attack to hit the target.

It already has a Reflex save for half.


I would remove the sonic damage from Rolling Thunder. Instead put in a Fort-save for loss of hearing for at least 24 hours or even permanently until healed. The loss of hearing is a crucial strategic flaw, and it gives spell failure of 20% on all vocal component spells (could be wrong about the percentage, so please check that. I don't have PHB handy). So, this would be quite a useful spell, and as such I would place it at Druid 4, Sor/Wiz 5. The damage output isn't really enough so I would also put a burst area on the sound effect. Althoug the damage isn't very big the blast readious for the sonic-effect could very well counter that.

Yes I believe it is 20%. I dont follow though...why should I remove the damage, and replace it was a longer lasting deafness? it has almost no affect on non spellcasters.

Also, you didn't specify the radious for the burst

It doesnt have a radious. Look at the stats. its range is 60 feet, its area is a cone shaped burst. So its basicaly a 60 foot burst in a cone shape outward from you, just like Cone of Cold.

The sonic effect would strike this area and the actual electricity damage would strike a specific target with 1d10 points of damage per' two caster levels up to 5d10.

You've lost me again. You seem to be talking about completely redoing the spell, and I'm not sure I understand what your getting at or why. Please clarify for me.
 

Okay, lets take this from the start.
We are talking about a Thunder Ball spell. The image that I get in my head is an orb of power that a caster throws at his target. The orb has two effects: first it unleashes a powerful electricity attack and secondly it emits a very loud "Bang!".

I was thinking that the caster targets the spell like a fireball, and it errupts at the pre-set point in space. If the ball of electricity is interrupted by any tangible object in its path it errupts prematurely and unleashes its effect at that point.

The radious for the burst would be 20 feet. The damage would be evenly spread into that 20 feet burst and would allow a reflex save for half-damage.

The secondary effect of this spell would call for a fortitude save, or the everyone in the area of effect would, at least temporarely, lose their hearing.

There are two major things that must be remembered when someone loses their hearing: all vocal component spells suffer a 20 % spell failure chance. All characters who lose their hearing are significantly impaired in a combat situation. I mean seriously: have you ever tried to fight without the help of hearing? It is like losing 80% your capability to visualize the combat going on around you. At the very least it would allow characters to flank you and you wouldn't be aware of them before they actually attacked. Furthermore there is the detail that you can't communicate effectively with allies. They are going to have to use sign-language or pre-set signals to tell you anything. There are spells go around this fact, but that doesn't mean that it is an idiot-proof system to avoid the problems with hearing-impairment and communication.
 

(Okay, lets take this from the start.
We are talking about a Thunder Ball spell. The image that I get in my head is an orb of power that a caster throws at his target. The orb has two effects: first it unleashes a powerful electricity attack and secondly it emits a very loud "Bang!".
I was thinking that the caster targets the spell like a fireball, and it errupts at the pre-set point in space. If the ball of electricity is interrupted by any tangible object in its path it errupts prematurely and unleashes its effect at that point.
The radious for the burst would be 20 feet. The damage would be evenly spread into that 20 feet burst and would allow a reflex save for half-damage.)

You might want to reread the post right before yours.

He said it was a cone emanating out from caster to 60'
hence the name "Rolling Thunder"
 
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I got that from the start. 60 foot cone. It's simply that I don't agree with that. Well, never mind...

well its not really a matter of agreeing or disagreeing :D I'm mostly looking for feedback on balance. I usualy already know how I want my stuff to look/feel
 

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