New Spells: Janeko's Battle Touches

Anabstercorian

First Post
Janeko's Jarring Slap
Evocation [Force]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Your successful melee touch attack deals 1d6+1 points of force damage. For every two caster levels beyond 1st, you inflict an additional 1d6+1 points of force damage, for a maximum of 5d6+5 points of damage at 9th level. When delivering the attack, you may make an unarmed strike instead of a touch attack without penalty to attack and without provoking an attack of opportunity.

Janeko's Caress of Misery
Necromancy
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: Yes
You channel negative energy through your touch, exhausting the target. You must succeed on a touch attack to strike a target.
The subject is immediately exhausted for the spells duration.
This spell has no effect on a creature that is already exhausted. Unlike with normal exhaustion, the creature is fatigued as soon as the spell's duration ends.
Material Component: A drop of sweat and a tear.

Janeko's Gouging Claws
Necromancy
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: Permanent (D)
Saving Throw: No
Spell Resistance: Yes
You conjure forth claws of negative energy on your hands. With a successful touch attack, they slither from your fingertips to your foes eyes and wither them like grapes in the sun, blinding him.

Janeko's Buffeting Blow
Evocation [Force]
Level: Sor/Wiz 3
Components: V
Casting Time: 1 standard action
Range: Touch
Target: 1 creature or object touched
Duration: Instantaneous
Saving Throw: No
Spell Resistance: Yes
You well immense destructive potential in your hand, allowing you to inflict 1d6 points of force damage per caster level (maximum of 10d6) with a touch attack.
 

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Janeko's Jarring Slap

Seems okay, I would just use the rules for shocking grasp though. Maybe remove the +3 to hit metal armor in exchange for the force damage(which is better than electricity). This spell cool for a monk/wizard.

Janeko's Caress of Misery
This seems a little strong. exhaustion is really good. Minus 6 to dex and strength right? I would make it have a saving throw and on success have the creature be fatigued.

Janeko's Gouging Claws
Why not just use blindness? It seems to me you are trying to trade the range and an increase in level for no saving throw. I don't think that is neccessarily even.

Janeko's Buffeting Blow
Again, I don't know if taking away range and area makes up for no saving throw. I think it would be neat to have a force fireball that does 1d4 damage per level or d6 per two levels and knocks creatures prone on a failed save.

I think force damage it suppposed to deal less damage than equivalent level energy spells as well.
 

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