Timothy
First Post
I want my char to be more customized, so I decided to make some spells. They are all themed as Force. My cha's name is Kahn Forcer.
I Would like some feedback on my spells, because I'm not sure about letting them into the campaign.
This are the spells
Kahn’s Force Spells
Kahn’s Force Bullets
Evocation, Force
Level: Sor/Wiz 1
Components: V, S, F
Casting Time: 1 action
Range: Close (25 Ft. + 5 Ft. / 2 levels
Target: 1 Creature / Object
Duration: Instantaneous
Saving Throw: Fortitude Half
Spell Resistance: Yes
When Kahn’s Force Bullets is cast 2 bullets of force + 2/ casterlevel (max 20 bullets) materialize in front of the caster. Bullets of force consist of air that is pulled together to one spot to create an almost solid object. When the bullets materialize, the caster points out 1 creature (which he must see) and the bullets will then shoot away at that creature. Each bullet inflicts one hitpoint damage and hits automaticly. Because of the nature of force energy, targets do not get a reflex bonus but a fortitude bonus to resist damage from within, rather then just dodge it.
Focus: Amulet of force.
Kahn’s Stunning Forceball
Evocation, Force
Level: Sor/Wiz 2
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 Ft. + 10 Ft.)
Target: 1 Creature / Object
Duration: Instanteneous
Saving Throw: Fortitude, see text
Spell Resistance: Yes
When Kahn’s Stunning Forceball is cast the caster points out 1 creature (which he must see). In the first round of the spell a ball of force materializes behind that creature. In the second round (on the initiative the speel was cast) the strikes on a critical spot, causing 1D6 / 2 casterlevels (Max 5D6) of damage. Because it strikes a critical spot the creature can become stunned for 2 rounds on a failed fortitude save. On a succesful fortitude save the creature gets only half damge and doesn’t become stunned. Creatures or objects immune to crital attacks are not affected by the stunning effect.
Focus: Amulet of force
Kahn’s Multiple Forceballs
Evocation, Force
Level: Sor/Wiz 3
Components: V, S, F
Target: up to 5 creatures
As Kahn’s Stunning Forceball, but affects 1 creature / 2 casterlevels (Max 5 creatures)
Focus: Amulet of force
Kahn’s protecting Sphere
Evocation, Force
Level: Sor/Wiz 4
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 Ft. + 10 Ft.)
Target: Touch
Duration: 2 Minutes/level
Saving Throw: No
Spell Resistance: Yes
This spell creates a force sphere of shifting air. It acts just like a shield spell, but then on all sides. (still provides only cover because of shifting air)
Focus: Amulet of Force
Kahn’s Wall of Force
Evocation, Force
Level: Sor/Wiz 5
Components: V, S, F
As Wall of Force, described on page 269 of the Players Handbook, except that uses a Focus component instead of a material component.
Focus: Amulet of Force
Kahn’s Forcing Sphere
Evocation, Force
Level: Sor/Wiz 6
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 Ft. + 10 Ft.)
Target: 1 Creature / Object
Duration: Instanteneous
Saving Throw: Fortitude Half, see text
Spell Resistance: Yes
When Kahn’s Forcing Sphere is cast, a sphere of force materializes around a subject. In the first round this spell is cast the sphere acts as barrier that blocks incoming solid objects but also prevents anything solid from through it, thus protecting but also trapping the victim inside. In the second round, in the second round (on the initiative the round was cast) the sphere suddenly implodes, dealing the Creature 1D8 points of damage / casterlevel (max 15D8). The creature does not get a save against the first affect but does get a Fortitude save fot half damage.
Focus: Amulet of Force
Kahn’s Forcecage
Evocation, Force
Level: Sor/Wiz 7
Components: V, S, F
As Wall of Force, described on page 207 of the Players Handbook, except that uses a Focus component instead of a material component.
Focus: Amulet of Force
Kahn’s Crushing Force
Evocation, Force
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 Ft. + 10 Ft.)
Target: 1 Creature / Object
Duration: Special, see text
Saving Throw: Fortitude, see text
Spell Resistance: Yes
When Kahn’s Crushing Force is cast air is pulled together above one creature to create an object of force that has enough weight to crush an opponent, when enough air is sucked together, the crushing force will be ‘dropped’ on the creature. The Crushing Force will always move with the creature. It doesn't work if there isn't any space left above the creature. The creature is allowed a Fortitude save or die. A succesful save means the creature just takes damage, according to size. The time that it takes to form the force also depends on size.
Damage and time according to size.
Up to small: On the round of casting, 5D6 dmg
Medium to huge: 2 rounds after casting, 10D6 dmg
Gargantuan to Colossal: 4 rounds after casting, 20D6
Focus: Amulet of Force
Kahn’s Vacuüm
Evocation, Force
Level: Sor/Wiz 9
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 ft+10/level)
Area: A 30 ft by 30ft by 30 ft cube
Duration: Instantaneous
Saving Throw: Fortitude, see text
Spell Resistance: Yes
When this spell is cast, A vacuüm is created by pulling all air in an area to a certain point. All creature in the area must make a fortitude save or die. If the save is succesful you survive the initial shock and air flows back in, so no further danger is sustained.
Focus: Amulet of Force
Amulet of Force
(Magic Item)
This amulets only function is to allow the user to cast all of Kahn’s force spells. The process of making the Amulet is only known to Kahn Forcer.
I Would like some feedback on my spells, because I'm not sure about letting them into the campaign.
This are the spells
Kahn’s Force Spells
Kahn’s Force Bullets
Evocation, Force
Level: Sor/Wiz 1
Components: V, S, F
Casting Time: 1 action
Range: Close (25 Ft. + 5 Ft. / 2 levels
Target: 1 Creature / Object
Duration: Instantaneous
Saving Throw: Fortitude Half
Spell Resistance: Yes
When Kahn’s Force Bullets is cast 2 bullets of force + 2/ casterlevel (max 20 bullets) materialize in front of the caster. Bullets of force consist of air that is pulled together to one spot to create an almost solid object. When the bullets materialize, the caster points out 1 creature (which he must see) and the bullets will then shoot away at that creature. Each bullet inflicts one hitpoint damage and hits automaticly. Because of the nature of force energy, targets do not get a reflex bonus but a fortitude bonus to resist damage from within, rather then just dodge it.
Focus: Amulet of force.
Kahn’s Stunning Forceball
Evocation, Force
Level: Sor/Wiz 2
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 Ft. + 10 Ft.)
Target: 1 Creature / Object
Duration: Instanteneous
Saving Throw: Fortitude, see text
Spell Resistance: Yes
When Kahn’s Stunning Forceball is cast the caster points out 1 creature (which he must see). In the first round of the spell a ball of force materializes behind that creature. In the second round (on the initiative the speel was cast) the strikes on a critical spot, causing 1D6 / 2 casterlevels (Max 5D6) of damage. Because it strikes a critical spot the creature can become stunned for 2 rounds on a failed fortitude save. On a succesful fortitude save the creature gets only half damge and doesn’t become stunned. Creatures or objects immune to crital attacks are not affected by the stunning effect.
Focus: Amulet of force
Kahn’s Multiple Forceballs
Evocation, Force
Level: Sor/Wiz 3
Components: V, S, F
Target: up to 5 creatures
As Kahn’s Stunning Forceball, but affects 1 creature / 2 casterlevels (Max 5 creatures)
Focus: Amulet of force
Kahn’s protecting Sphere
Evocation, Force
Level: Sor/Wiz 4
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 Ft. + 10 Ft.)
Target: Touch
Duration: 2 Minutes/level
Saving Throw: No
Spell Resistance: Yes
This spell creates a force sphere of shifting air. It acts just like a shield spell, but then on all sides. (still provides only cover because of shifting air)
Focus: Amulet of Force
Kahn’s Wall of Force
Evocation, Force
Level: Sor/Wiz 5
Components: V, S, F
As Wall of Force, described on page 269 of the Players Handbook, except that uses a Focus component instead of a material component.
Focus: Amulet of Force
Kahn’s Forcing Sphere
Evocation, Force
Level: Sor/Wiz 6
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 Ft. + 10 Ft.)
Target: 1 Creature / Object
Duration: Instanteneous
Saving Throw: Fortitude Half, see text
Spell Resistance: Yes
When Kahn’s Forcing Sphere is cast, a sphere of force materializes around a subject. In the first round this spell is cast the sphere acts as barrier that blocks incoming solid objects but also prevents anything solid from through it, thus protecting but also trapping the victim inside. In the second round, in the second round (on the initiative the round was cast) the sphere suddenly implodes, dealing the Creature 1D8 points of damage / casterlevel (max 15D8). The creature does not get a save against the first affect but does get a Fortitude save fot half damage.
Focus: Amulet of Force
Kahn’s Forcecage
Evocation, Force
Level: Sor/Wiz 7
Components: V, S, F
As Wall of Force, described on page 207 of the Players Handbook, except that uses a Focus component instead of a material component.
Focus: Amulet of Force
Kahn’s Crushing Force
Evocation, Force
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 Ft. + 10 Ft.)
Target: 1 Creature / Object
Duration: Special, see text
Saving Throw: Fortitude, see text
Spell Resistance: Yes
When Kahn’s Crushing Force is cast air is pulled together above one creature to create an object of force that has enough weight to crush an opponent, when enough air is sucked together, the crushing force will be ‘dropped’ on the creature. The Crushing Force will always move with the creature. It doesn't work if there isn't any space left above the creature. The creature is allowed a Fortitude save or die. A succesful save means the creature just takes damage, according to size. The time that it takes to form the force also depends on size.
Damage and time according to size.
Up to small: On the round of casting, 5D6 dmg
Medium to huge: 2 rounds after casting, 10D6 dmg
Gargantuan to Colossal: 4 rounds after casting, 20D6
Focus: Amulet of Force
Kahn’s Vacuüm
Evocation, Force
Level: Sor/Wiz 9
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 ft+10/level)
Area: A 30 ft by 30ft by 30 ft cube
Duration: Instantaneous
Saving Throw: Fortitude, see text
Spell Resistance: Yes
When this spell is cast, A vacuüm is created by pulling all air in an area to a certain point. All creature in the area must make a fortitude save or die. If the save is succesful you survive the initial shock and air flows back in, so no further danger is sustained.
Focus: Amulet of Force
Amulet of Force
(Magic Item)
This amulets only function is to allow the user to cast all of Kahn’s force spells. The process of making the Amulet is only known to Kahn Forcer.
Last edited: