About an hour ago, I sat down and started brainstorming ideas for a new campaign. A lot of the ideas that came to mind (and were subsequently put to paper) were ones that I have mulled over and not acted on before. Then I hit on the present idea. I want to run a Star Wars game with a focus on slavery (be it imposed by Imperials, Hutts or Twilek crimelords). The heores of course would spend teh campaign participating in anti-slavery activities: freeing slaves, striking at slavers, promoting abolitionist activities, etc. Then I took my idea a step further...
At this point, I should interject that I don't really run long-term games. At least, I haven't yet.
So what I propose is a mini-campaign/D20 Star Wars adaptation of the classic 1E AD&D Slaver modules. Has anyone previously adapted old AD&D modules to the Star Wars universe? What about these modules specifically? What setting would work best for this? Who would make the best antagonists? Imperials? Hutts? Twileks? Some other crime syndicate? In addition to answering these questions, all input about how to best pull off this campaign would be appreciated.
Chad
At this point, I should interject that I don't really run long-term games. At least, I haven't yet.
So what I propose is a mini-campaign/D20 Star Wars adaptation of the classic 1E AD&D Slaver modules. Has anyone previously adapted old AD&D modules to the Star Wars universe? What about these modules specifically? What setting would work best for this? Who would make the best antagonists? Imperials? Hutts? Twileks? Some other crime syndicate? In addition to answering these questions, all input about how to best pull off this campaign would be appreciated.
Chad