New stat block and preparing adventures

MerricB

Eternal Optimist
Supporter
G'day!

I'm getting ready for the seventh (eek!) session of our group's trek through Gary Gygax's Necropolis. They've penetrated the tomb, and I think another 2-3 sessions should see it done.

As part of my preparation for today's session, I've been typing out the stat blocks of the monsters they're likely to fight in the new format. There's two primary reasons for that: first, the adventure was published for 3e, and so a lot of DRs need to be adjusted. (DR 40/+4? That's everything I hate about 3e DR right there). Second, it saves a lot of flipping through the books.

One extremely useful side-effect of this is that it makes me a lot more conversant with the various special abilities the monsters have. We've got a Hezrou and a Vrock as well as some of Gygax's special creations here, and the act of copying the stats makes me aware of what they can do.

It also makes me aware of any issues that may derail the game. The BBEG in this section of the adventure has blasphemy at will at CL 20... that was fine in 3e, but 3.5e blasphemy is one of the most broken spells in the book. I've removed that ability because I'd like my players to have fun.

I've found the new stat block format to be great in organising the stats into the right places. It may take up slightly more room, but it's worth it. I'm using MS Word and tables to get the dividing lines right. :)

I'm going to be very interested to see how the PCs go. Many of the monsters have DR 10/good; and I think there's not many PCs with good-aligned weapons. Will the Mystic Theurge of the party think to prepare Align Weapon? Probably not - but the party is probably smart enough to retreat and do more preparation when they realise what is going on.

Cheers!
 

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I like the new stat blocks and agree that it makes finding some of the information a little easier. When I do write up stat blocks I have been trying to do them in the new format. Not sure I would go back and re-write stat blocks in adventures I run though... Takes me too much time I guess!
 

Yeah, I really like the new stat blocks as well. I re-do all of them in etools to check math and print them up for everything I run.
 

I've done some preliminary messing around with the new stat block, mostly in terms of converting pre-3e adventures into modern terms. (Just so ya know, leveled Yuan-Ti are a total pain in the posterior to convert. The base creature is more of a threat than it used to be, and levelling creatures is different now. It's not plug and play!) I think the process of transcribing, especially when a conversion of some type is being done, does indeed give you a better idea of what a critter can actually do. And I do find the new layout more info-accessible to my eyes in any case.
 


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