New status effects?

Here's one I've been pondering:

Woozy: Any time you take a move action to actually move or shift, you fall prone at the end of this movement.

At first blush you might say it's choice removing. However, I think it's interesting in that it lets the player decide to move, and then they are penalized. So they can get that move off - but then they'll lose their move action next round to stand up. If they stand still, it is their choice to do so. It becomes a gamble.

I'd make it save or fall prone, but other than that, an interesting idea.
 

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Enervated
At the start of your next turn, lose a healing surge* and hit points equal to your Healing Surge value. Gain temporary hit points equal to your healing surge value.

*if you have no healing surges remaining, lose additional hit points equal to your surge value. If this condition causes you to drop below zero hit points, you remain at 1 hit point.
 
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I have a player who's character is actually safer rolling around on the ground. One game he rolled around on the ground in every encounter, even the non-combat ones.
 

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