New Stuff for D&D

sfedi

First Post
Tired of Prestige Classes, Feats, Spells, Magic Items?

Something that should REALLY be done is subsystems.
Expanded rules for aspects of the game that you want to deal with in more detail.
These rules would add complexity, but that's the point.

Examples:
-Ritual Magic
-Spirits
-Craft of items (mundane or magical)
-Town resources (lands, food supply, amount of soldiers per year, etc.)
-The same as above but for Kingdoms/Countries
-Rules for handling certain environments: Deserts, Jungle, Arctic, etc.
-Dynamics of social environments (for social intensive campagins)
-Dynamics of the underworld (thieves, guilds, merchants, etc.)
-Dynamics of Militar Organizations (soldiers, ranks, medals, etc.)
-Sea Combat (Ships, costs, how to handle movement, specific issues of navigation)
-Etc.

All of these subsystems should provide another set of rules that would put the focus away from the classic XP/Treasure/Gold/Magic Items goal that most D&D games have.

It's incredible the amount of new material that could be put out, yet we se a continuous stream of PrC that don't have anywhere to fit, Feats that aren't put in context of that they are for, Spells that only give spellcasters more options, thus more power, and worst of all, this "new" stuff usually breaks the game and favors a kind of "armamentistic race". Ok, sorry for the last rant :)
 

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Hmmm ... I can name a few products with these already

-Ritual Magic : Relics & Rituals (S&SS), Witch's Handbook (GR), Path of Magic (FFG), Unearthed Arcana ( as Incantations ) (WotC)

-Spirits : Oriental Adventures (WotC), Shaman's Handbook (GR), Complete Divine (WotC)

-Craft of items (mundane or magical) : Unearthed Arcana (WotC)

-Town resources (lands, food supply, amount of soldiers per year, etc.) AND
-The same as above but for Kingdoms/Countries : Empire (AEG), Book of Strongholds and Dynasties (Mongoose), Fields of Blood (Eden), Magical Medieval Society (XRP)

-Rules for handling certain environments: Deserts, Jungle, Arctic, etc. : Frost & Fur (MonkeyGod ?), Frostburn (WotC), Nyambe (Atlas), Sandstorm (WotC, forthcoming), WildScape (FFG)

-Dynamics of social environments (for social intensive campagins) AND
-Dynamics of the underworld (thieves, guilds, merchants, etc.) AND
-Dynamics of Militar Organizations (soldiers, ranks, medals, etc.) : Dynasties & Demagogues (Atlas), Noble's Handbook and Cavalier's Handbook (GR), CityWorks (FFG)

-Sea Combat (Ships, costs, how to handle movement, specific issues of navigation) : Seas of Blood (Mongoose), Seafarer's Handbook (FFG)

Those are off the top of my head; I am quite sure there are others.
 

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