Here are some of the answers to questions I have gotten from other forums about the game.
What medium am I using?
It is starting out as a pen and paper game and will be available in PDF in approximately 2 months through Vigilance Press.
It sounds like another gun-toting soldier game.
The idea of the role playing game is, that I make a player who represents a gambler playing in a casino. That player makes a soldier who represents his character in a virtual arena that in essence replaces the blackjack table. Your soldier can look like anything, you want a fire breathing dragon, a penguin with a grenade launcher or "Radiation-Mutated Super-Huge Cockroaches" you can do it. We encourage players to change the names of their gear, abilities etc because they are really just placeholders for the mechanics of the ability.
What does blackjack have to do with a combat game?
Instead of playing blackjack versus the dealer, you play blackjack against the other players. (blackjack is the equivalent of rolling the d20 to determine the result). If you beat the defender, your action happens. The unique part is, you can place a wager on your attack action against another player before you see your cards. If you hit, you deal an additional amount of damage equal to your wager. If you lose, then you lose your wager. Players have player abilities that allow them to manipulate the rules of blackjack itself, so you can force a player to stand or hit for example.
So if you die are you dead?
If you deal enough damage to wipe out a soldier's stack of chips, then they die, the player can choose to buy back in, thereby bringing his soldier back to life if he would like to. Or he can choose to quit if he doesn't think the odds are in his favor. At the end of the match, whatever chips you have in your stack are added to your winnings, and your winnings total is ranked by player to define the #1 ranked player and so on.
The gladiator arena concept is over-used.
The setting is purposedly left very vague and undefined. This allows the Dealer to make the environment whatever you want. You want to have your match in the jungle go for it, in a sunken submarine, no problem. That is simply flavor text that the Dealer adds to the description of the zones the soldiers are in. So I have held steampunk themed matches on giant steam powered galleons, we reskinned the weapons, so a sniper rifle was a long barrel, a rifle was a musket, a rocket launcher was a mortar, the blast suit armor became boilerplate and so on. If you want your soldier to have an attack that uses the mechanics of the flamethrower, but what your character to be a psionic juggernaut, no big deal buy a flamethrower and call it Mindfry and have at it.
What is the game going to let me do?
I think the idea is that this gives gamers a way to play the typical first person shooter computer game in a pen and paper environment where it isn't about who has the quickest reflexes, best video card or fastest internet connection. We don't need another 900 page D & D system, mine is a 40 page frame that allows the Dealer to recreate computer game environments, popular movie environments (for example Alien and Aliens recreations were lots of fun), book adapations (Harry Potter anyone?) and so on.