Pentius
First Post
Caveat: I'll try anything once.
1. No Core Mechanic. Just makes everything seem disjointed, and there's more to remember, because effectively you end up with a bunch of subsystems.
2. Limited Archetype Support. Like if a game has a class system, and only the most basic classes. As much as I'm a fan of reflavoring things to my taste(and I really, really am), I do want the system to meet me halfway.
3. Too Much Imbalance. This one is hard to pin down, but basically, I want to be able to hunt down interesting combos and tricks, to build the most 'balla' character I can, without worrying that if I sit down at the table with it, I'm going to wreck the other players' fun.
1. No Core Mechanic. Just makes everything seem disjointed, and there's more to remember, because effectively you end up with a bunch of subsystems.
2. Limited Archetype Support. Like if a game has a class system, and only the most basic classes. As much as I'm a fan of reflavoring things to my taste(and I really, really am), I do want the system to meet me halfway.
3. Too Much Imbalance. This one is hard to pin down, but basically, I want to be able to hunt down interesting combos and tricks, to build the most 'balla' character I can, without worrying that if I sit down at the table with it, I'm going to wreck the other players' fun.