Bob Aberton
First Post
I, personally, don't like the way the DnD rules handle inborn magical ability. It doesn't feel like an inborn talent...I want it to be mroe random, so that a character can be born with magical ability, and maybe take a feat chain to shape it into spells...maybe spells cast as spell-like abilities...get rid of it as a character class.
Anyway, the different races would have a different % chance to manifest sorcerous powers, and if they took the proper feats, they could control it, and cast "spells" as spell-like abilities...
What do you think? Would it change balance drastically?
I figure something like this: Base chance @ character generation = race % + CHA score. Elves, Half-Elves, and Gnomes would have a high percentage of sorcerous magic, and Humans, Dwarfs, and Half-Orcs would have a medium to low %.
To cast a spell would require a certain Feat, then a Spellcraft/level/ or CHA check to cast. A failed check would result in a dangerous mishap or release of magical energy....
And even a successful check would provoke a Fort or Will Save or take subdual damage. Plus, over extending oneself could lead to dangerous consequences....in other words, the rewards would be greater, but so would the risks (with my system of magic, failed Spellcraft check causes the spell to fizzle, or at worst, provoke a mishap similar to a scroll mishap). A wizard, by this system, is taught to understand and utilize the magical potential that lies everywhere, unseen, while a sorcerer is naturally receptive to the ebb and flow of magic.
Well?
Need help here...
Anyway, the different races would have a different % chance to manifest sorcerous powers, and if they took the proper feats, they could control it, and cast "spells" as spell-like abilities...
What do you think? Would it change balance drastically?
I figure something like this: Base chance @ character generation = race % + CHA score. Elves, Half-Elves, and Gnomes would have a high percentage of sorcerous magic, and Humans, Dwarfs, and Half-Orcs would have a medium to low %.
To cast a spell would require a certain Feat, then a Spellcraft/level/ or CHA check to cast. A failed check would result in a dangerous mishap or release of magical energy....
And even a successful check would provoke a Fort or Will Save or take subdual damage. Plus, over extending oneself could lead to dangerous consequences....in other words, the rewards would be greater, but so would the risks (with my system of magic, failed Spellcraft check causes the spell to fizzle, or at worst, provoke a mishap similar to a scroll mishap). A wizard, by this system, is taught to understand and utilize the magical potential that lies everywhere, unseen, while a sorcerer is naturally receptive to the ebb and flow of magic.
Well?
Need help here...