New @ this: Slavery(right Forum?)

DerianCypher said:


Gawd- Don't encourage him! Now he'll think he can get up on the furniture like people! :D :D :D

DC

And who would the "him" be in this sentance?... :p

kahunas do not scratch or shed badly and are safe to allow on all furniture.

-Kahuna burger (considering doing something to her profile to make it less gender ambiguous.)
 

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Kahuna Burger said:


And who would the "him" be in this sentance?... :p

kahunas do not scratch or shed badly and are safe to allow on all furniture.

-Kahuna burger (considering doing something to her profile to make it less gender ambiguous.)

SUBSCIRBE
 

Kingdoms of Kalamar actually has a list price of slaves and even informs you of how much to "sell" leveled NPCs/PCs at.

KoK page 120

Assuming an adult unskilled slave. the cost is 10gp.
laborer is 25gp/npc level
craftsman
scholar
adventurer
are also listed. If you want their prices, go look them up. :)

so for wanting a pack animal, with just the knowledge of common to speak and write. it would be an unskilled slave, most likely human. so the cost would be 10gp.
 

low price

"KoK page 120

Assuming an adult unskilled slave. the cost is 10gp.
laborer is 25gp/npc level"

Entirely too cheap. Granted, you might manage such prices right after an entire enemy army has been captured and enslaved, but normal prices should be much higher.

As a low casual figure, recall that slaves were selling for $2000 in the US just before the Civil War, when $1 a day was good money. Given DMG p 149 says a mere porter gets 1 sp a day, that makes our base price at least 200 gp, subject to major markup for skills, etc.
Note too our PC starts out with 100 gp or more. Saying he could buy an small army with his coin just won't do.

By the way, there is, for obvious reasons, a direct relationship between how well slaves are treated and their cost. The low cost society regards them as disposable items, who can be casually worked to death. Given the hesitation to allow this at all, the DM will likely be more comfortable with a high price that makes the player hesitate before buying anybody.
 

Really comes down to skills, simple labor, skilled labor, speciality labor and demanded labor. The 10 gp is a good figure in a mod to heavy populated world. Just add +5 gp for each level of labor, so a skilled is 15, speciality 20, and demanded labor 25 gp.

Now comes the haggling, the seller's bottom price for simple labor is 10 so he is going to ask 25, because 5 goes to the market.

Using this simple goblins, orcs and such would fall into the simple labor.
 

Kahuna Burger said:
-Kahuna burger (considering doing something to her profile to make it less gender ambiguous.)

WHAT! Kahuna Burger is a Girl eeeewww!

and yeah nothing to add identured servant all the way:)
 

Obligatory criticism from an insufferable curmudgeon

Wyldemage said:
My campaign is going to contain a party member from Thay, and he wants to include a slave(in character) as part of his starting equipment, but I'm stumped on $$$.

And gamers still wonder why they and their hobby have such a bad reputation among the "straights"...
 

At the risk of being exiled for using non-d20 sources, Steve Jackson's GURPS Arabian Nights gave a baseline price for a slave of 5 years worth of earnings at the best job they could hold.

You could just assume taking 10 for that whole time.

For example, a slave blacksmith with a +5 total bonus would average 15gp per week.

15gp * 52 weeks * 5 years = 3900gp

An unskilled laborer, on the other hand, only pulls down a mighty 1sp per day. Thus:

1sp * 7 days * 52 weeks * 5 years = 1820 sp or 182 gp

You might want to adjust a bit up or down based on stats. Also, you may want to pro-rate the final number based on lifespan. An elven slave should easily cost 2 to 3 times the price of a similarly skilled human. Goblins or kobolds should cost less.
 

I think Lords of Darkness may address this issue, given that it has an extensive section regarding the culture and practices of Thay. Since the PC in question is a Thayan, it's worth a look. The last time I played I was a Red Wizard, and I remember the book helping me quite a bit.

-Tiberius
 

A setting similar to Imperial Rome or Ancient Greece where slaves are cheap due to war conquest etc, can get slave prices by equating with livestock costs for oxen etc, with most slaves costing in the low tens of gp.
A setting more like antebellum southern USA where all slaves must be reared from birth is better using the X years' earnings approach, I've seen 8 years used, so even a labourer may cost low-hundreds of gp.
The two approaches assume very different societies.
 

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