jasper
Rotten DM
1. Keep it simple for the first couple of games. I recommend the Dm's Guild Adventure League Season 1- 7 modules which are 4 to 5 1 hour adventures. I think they are DDAL01-01, DDAL02-01, etc.
1A, (Don't go whole hall. A tavern and a four room goblin lair is enough at the beginning).
2. Important information. Clue 1, Clue 2, Clue 3 and then CLUE HAMMER. "Hey blockhead here is important info write down! I don't see your pencils moving!"
3. The Story is not your Plot line. It where the thief went off on his own and got busted for putting peanuts in his Dr. Pepper. The Goblins ate the family and moved into the family's house. (see 1a.)
4. Make mistakes and move on. If you can't find the rule in 3 minutes, make a guess. If PCs' bodies are not on the floor, it does not matter. You can do research after the game to find the book rule.
5. Sandbox and getting them back on track. Depends they decided to go to New York City instead of London, move the monsters to New York City (no one will notice).
6. World information. Varies, I would not do much world building.
7. Player interrupting you. This varies. Does the group need the information tell Celebrim to shut up (nicely). If not important, let Celebrim yank on.
8. If necessary limit player choices, like player's handbook only. No Imucalta I don't care if we are using your pool room and you have all the books, PHB ONLY for x months.
1A, (Don't go whole hall. A tavern and a four room goblin lair is enough at the beginning).
2. Important information. Clue 1, Clue 2, Clue 3 and then CLUE HAMMER. "Hey blockhead here is important info write down! I don't see your pencils moving!"
3. The Story is not your Plot line. It where the thief went off on his own and got busted for putting peanuts in his Dr. Pepper. The Goblins ate the family and moved into the family's house. (see 1a.)
4. Make mistakes and move on. If you can't find the rule in 3 minutes, make a guess. If PCs' bodies are not on the floor, it does not matter. You can do research after the game to find the book rule.
5. Sandbox and getting them back on track. Depends they decided to go to New York City instead of London, move the monsters to New York City (no one will notice).
6. World information. Varies, I would not do much world building.
7. Player interrupting you. This varies. Does the group need the information tell Celebrim to shut up (nicely). If not important, let Celebrim yank on.
8. If necessary limit player choices, like player's handbook only. No Imucalta I don't care if we are using your pool room and you have all the books, PHB ONLY for x months.