Thunderfoot said:Clueless is pretty on with the previous post except for the disarming traps part - you cannot nor should you attempt to 'take 20' in a situation where failure may result in injury or death. As for the conservative style of play, remember that as an adjudicator that your jobs to ensure that the game is run correctly, smoothly and is fun for everyone. While this may be annoying and time consuming, if the other players are bothered by it, let them handle it in game or out of game, it doesn't matter.
It might just be me, but I disagree about this point.
Taking 20 on search checks is fine at my table, because it's the Disable Device check, the balance/jump check to cross the pit, etc, etc that brings the chance of death/injury.
Knowing it's there and getting past the trap are two different things. And allowing the player to take 20 has the advantage of speeding up gameplay, and making the rogue's player feel more satisfaction with his awesome character.