New Tunnels & Trolls first look at UK Games Expo.


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This is a relief, right?

I remember seeing a thread on here awhile back about how somebody talked to somebody from Rebellion at a different, earlier convention and they were very concerned from that interaction that the new T&T would be nothing like the old game.

Sort of like how that new Alternity game has nothing to do with the OG game except the name.
As far as I can tell from the reports and writeups, the Rebellion game has nothing to do with T&T except the name. Stats are different. Mechanics are different. That's 95% of what T&T is, so there's not a lot left to identify it as the same game.
 

As far as I can tell from the reports and writeups, the Rebellion game has nothing to do with T&T except the name. Stats are different. Mechanics are different. That's 95% of what T&T is, so there's not a lot left to identify it as the same game.
At the risk of sounding like a joyless old grog, I'm with @BigJackBrass on this one. i may be in the minority in liking the Trollworld setting as well, though it was largely implied before Edition 5.5, and wasn't made explicit until Deluxe (unless you count Japanese editions, lol). I know the Phoenix Cosmic Circle intended for people to make their own settings, but I'm lazy, and if I like a game, I wanna play in that game's world where possible. I've never been much of a homebrewer. It just doesn't interest me.

So, I wish Rebellion luck with this. I really hope they make good on their pledges to continue making "legacy" T&T products available, and to allow third party products. But it doesn't sound like it's gonna be for me. I'm willing to be proven wrong. But without Saving Rolls, without Trollworld, what's left that makes it "T&T?"
 

Oh did I play some Tunnels and Trolls back in the day. They had so many excellent solo adventures that I could take it with me on trips (along with a brick of D6!)

The solo adventures were really exceptional, and I loved the non-combat rules. This was a really early roll versus target game system (perhaps the first) and dice exploded. It was a lot less serious and grim than a lot of other games at the time.

But, if I'm honest, the standard combat rules were not something I ever liked. It's roll a brick of dice, compare the results and subtract the difference in hits. Didn't like it one bit. But the adventures were so much more than that and I really enjoyed them.
 

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