New Unearthed Arcana Brings Back Five Subclasses

The survey opens November 6th.
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Five existing D&D subclasses are getting a rework in a newly released Unearthed Arcana. Four of the subclasses come from Xanathar’s Guide to Everything, while the fifth is the Oathbreaker subclass for Paladins from the 2014 Player’s Handbook.

The revised subclasses are:
  • Path of the Spiritual Guardian Barbarian (previously Path of the Ancestral Guardian)
  • Path of the Storm Herald Barbarian
  • Cavalier Fighter
  • Warrior of Intoxication Monk (formerly Way of the Drunken Master)
  • Oathbreaker Paladin
The Path of the Spiritual Guardian has received a revamped Spiritual Protectors ability with a choice of effects. The Storm Herald’s Storm Aura now scales with Rage damage and the Raging Storm now has redesigned environments. The Cavalier’s Unwavering Mark no longer has limited uses. The Warrior of Intoxication now has the ability to create potent drinks that grant abilities when drank. The Oathbreaker has received some updates bringing its abilities in line with the revamped Paladin’s ability.

The survey for the new subclasses opens on November 6th.
 

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Christian Hoffer

Christian Hoffer


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the original DM is very underpowered

I personally didn't find it so, and I played it up to level 17. But my group is pretty casual for the most part, and not into wringing every last bit of DPR out of their builds.
I don't know guys, even after the 2014 and the 2024 update to DND, I think the ability to adjucate the dice rolls and make all the judgement/final calls of the table is still pretty op.
 

The more analysis I threw in the more I'm really digging this storm herald. Really nice, balanced extra dmg.. main feature uses aren't poopy with limitations like some other subclasses, CON for the saving throw is a minimum limitation. It has mild adaptive defense, a party boosting option, mild control, the dmg riders are based on saving throws, they scale, they are an ok backup to when you are poisoned or melee disadvantaged in some way. Nice in-combat options on this one.
 

The more analysis I threw in the more I'm really digging this storm herald. Really nice, balanced extra dmg.. main feature uses aren't poopy with limitations like some other subclasses, CON for the saving throw is a minimum limitation. It has mild adaptive defense, a party boosting option, mild control, the dmg riders are based on saving throws, they scale, they are an ok backup to when you are poisoned or melee disadvantaged in some way. Nice in-combat options on this one.
See I find the need for a save on the base desert and tundra ones to be to much for what they are giving you. I do love their capstone changes
 

See I find the need for a save on the base desert and tundra ones to be to much for what they are giving you. I do love their capstone changes
Probably true. But, I do like the dmg effect not being attached to the need to land an attack. I've played enough barbarians that don't have crap-all to do combatwise when attacks are debuffed, (darkness, poison, etc...). This offers a little dmg variability to make this subclass just different enough. Probably helps them break concentration better than the norm as well. I think it is possibly the only barb subclass DND'24 that doesn't need to attack to land dmg, I will celebrate that nice little difference. It also synergizes with a party differently (anything gimping saving throws for enemies is much more synergistic with this barb subclass, Probably the only other one that comes close is World Tree for liking saving throw debuffs)
 

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