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Legend
There's two other ideas which dovetail with the controller as interrupter concept.
(1) I'm thinking of a 2nd level wizard utility at-will power which allows the wizard to declare a square (or # of squares) as difficult terrain. Can't remember the name now...
(2) Auras which do auto-damage are a great deterrent to creatures trying to engage a squishy controller...
One way I was thinking this might work is to have a number of squares equal to the primary ability score modifier within X range which can be "summoned" as a minor/free action. These squares deal auto damage. Any # of squares can be sacrificed, each one sacrificed providing an extra immediate action. There could be some mechanic which recharges expended squares...
Of course, this requires keeping track of which squares deal auto damage, but it avoids having an additional condition like marked, cursed, etc.
(1) I'm thinking of a 2nd level wizard utility at-will power which allows the wizard to declare a square (or # of squares) as difficult terrain. Can't remember the name now...
(2) Auras which do auto-damage are a great deterrent to creatures trying to engage a squishy controller...
One way I was thinking this might work is to have a number of squares equal to the primary ability score modifier within X range which can be "summoned" as a minor/free action. These squares deal auto damage. Any # of squares can be sacrificed, each one sacrificed providing an extra immediate action. There could be some mechanic which recharges expended squares...
Of course, this requires keeping track of which squares deal auto damage, but it avoids having an additional condition like marked, cursed, etc.