Afrodyte
Explorer
For a while now, I've been wanting to do a campaign or setting with a heavy fairy influence, but the official material tended to approach the subject in a way that, while interesting, was not what I wanted. The ambiguity I often associated with fairies was missing, but I don't blame anyone for that because there is a lot of information out there and many ways to look at it. I instead decided to put it on hold until I came up with something I found satisfying. So, after reading contemporary fiction and watching that deal with the ethereal-yet-substantial element I found intriguing about fairies, I came up with something. Whether it's any good is open for debate. So far, I have taken a look at the following sources: Monstrous Manual, Faeries, the Fey feature on this website, and Fey Magic. However, these books tend to focus too much on the "sweetness and light" idea of fairies, and I'm looking for something edgier. I don't mean simply making evil fairies, but giving all fairies more sinister undertones.
I do have some things I want to incorporate into my own vision. I must give props to Terry Pratchett and JRR Tolkien for flavor inspiration.
What follows is an IC vignette for my ideas about fairies. I'm also including the fey racial class.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Big Mama speaks:
"Most people when they find out fairies ain't little people with wings, they ask me what in God's name they are. I got my own notion 'bout that, but I can tell you what they sho' ain't. First of all, they ain't cute. Sure, they can look cute when they want to, and sound cute, and do cute things, but they ain't cute. They can be beautiful. Lord knows they love to be pretty to look at, but cute they ain't.
"I know them witches on the corner gonna gimme hell for this, but fairies ain't Irish. Well, they ain't only Irish. Every peoples in the world got their gods, but they call 'em by different names. We just get caught up by the words. But, if you look how they act, you can see it. They got their gods that likes to trick people, their gods that likes to make people do what they say, their gods that likes to hump everything. You know what I mean. Zeus ain't nothing but a Greek Oberon. Or is Oberon a Irish Zeus? And if you stir in a bit of Jehovah and Ol' Scratch, you know what I'm gettin' at.
"Now that that's out the way, we can talk 'bout wha's real impo'tant. How they like us and how they ain't. People prob'ly told you that fairies ain't go no souls, that they ain't nothing like us, and ain't got no morals. They scared of cold iron 'cause it can kill 'em. That ain't nothin' but a bunch of BS the preachers tell you so you'll go to church and put yo' money in the collection plate. Otherwise them po' men ain't gonna eat.
"Listen, child. There is two kinds of fairies. Good fairies and fairy trash. Good fairies help people. They cook, clean, bless babies, and all other sort o' things. Yeah, I s'pose you can say they angels, if'n you wanna call 'em that. I don't, 'cause in the bible it don't say angels get paid for what they do. I don't hold it 'gainst 'em to want a little something for doing a favor. I s'pose it's only fair. That's how come I never could get Rumpleslipper or whatever that lil' ol' man was called. Here's this spoiled brat who want something for nothing, and she get away with it. Now that ain't right. It's people like that who make good fairies turn to fairy trash. Fairy trash like white folks used to be back when I was a lil' girl. They kill you soon as look at you, or worse. Child, you ain't heard some of the things they do to people. Some of 'em hates us much as the Devil hate Jesus. Oh, I dunno why. They just does. I don't make a habit o' stickin' around if'n I know this kinda fairy trash around. Some of 'em do it 'cause they ain't got nothing better to do. What I'm sayin' here, child, is it don't matter why with fairy trash. Best thing to do is stay 'way from 'em. And that's the truth.
"Now this the hard part. Once you been knowin' fairies long as me, that stuff about good fairies and fairy trash fly right out the window. It ain't lies, though. It's like- what they call it- shorthand. Just a way to get yo' point across, just a way to help you get by. It ain't nothing like the real thing, but I reckon shorthand's better'n nothin'.
"I guess the hard thing to understand 'bout fairies is that they mo' like us than ain't. They just live forever, and prob'ly mo' honest 'bout themselves. See, with a fairy, it ain't about right and wrong in the Christian sense. To them, right and wrong is what make them and the people they like happy and not happy. Still don't get it? Let's say a fairy come on a hundred dollars in the road. Now a man'll try to give it back to the one it came from. If he any good, that is. But a fairy different. If he got a friend who need money, he give it to his friend. Or if there be a girl he wanna buy presents for, he buy presents. If he ain't got nobody like that, he keep it to hisself. Or burn it. Either way mo' or less the same.
"You'll hear a lot of preachers sayin' fairies ain't got no reason, that nothin' they do make sense. Honey, fairies got plenty o' sense. Sometimes they think it's fun to use reason when they talk like we likes to do sometimes. Just another game to them, just that reason is the rules. But don't go around thinkin' that just 'cause they clever wit' words they- wha's that word- logical. Don't you forget that, either. It just ain't in 'em to be reasonable like we do. If they likes you they likes you and if they don't they don't. Ain't no walkin' in your shoes. Ain't no benefit o' the doubt. They only got they point o' view, and ain't nothin' can change that. Whatever you do, don't get 'em riled up or they do some awful ugly thangs t' you.
"Baby, I can talk all night 'bout fairies, so many stories I can tell, but it's gettin' late, and it's time for you to go to bed. Night, night, sugar. Give Big Mama a kiss."
Sometime later the next day while Big Mama is making bread:
"Child, I ain't in no mood for you botherin' me today. What you want? Alright, alright, alright. Lord Almighty. Siddown. I'll tell you mo' fairy stories, but real short.
"Fairies is everything that ever be and everything that never be. You get that? You will, once you know 'em long enough. I cain't 'splain it other'n that. I ain't been to no college or fancy school like some of them uppity folks 'round here. You jus' gotta see fo' yo'self to know what I's talkin 'bout.
"What they look like? Honey, ain't no tellin'. They look how they wanna look and how you think they oughta look. See, a fairy like water. It shape like what hol' it. An' what hol' a fairy is what we be our head n' heart. If'n a fairy wanna make you favor 'im, he look mo' beautiful'n a man ever been. If'n he wanna scare you, he look scary. But e'en the good-lookin' ones be scary. They is a thing as terrible beauty, child, and don't you f'get it. I say it's the pretty ones you gotta look out fo', 'cause they the ones always want something from you. Hard to tell which one which, so be careful. Don't go by how they look, but how they treat folks.
"What they really look like only God knows. I 'spect tha's a good thing. It don't go good when reg'lar folks sees how a fairy really look. The lucky ones jus' go crazy, like yo' Aunt Thelma. Some o' 'em burn up like a piece o' wood. Solomon tol' me one time that the reason Lot's wife turn to salt is 'cause she saw God's angel up there in Sodom. I know it sound funny, but it make sense. Make a heap mo' sense than sayin' God jus' did her like that 'cuz he mad at her for wantin' to see wha's goin' on.
"Mos' o' the fairies you gon' see, though, is those ones who don' 'member much. They not like the fairies I tol' you 'bout that can be anything they want. They mo' fixed. They ain' like water like the first kind. They mo' like clay tha's been in the fire. They can be shape but once they shape tha's it. They shape fo'ever. Them be them fairies you can hurt wit' iron and put roots on 'em to keep 'em off. I think they calls 'em elves and other names, but they all in the same boat. I guess tha's how come they don' like us mos' o' the time. We can change e'en wit'out meanin' to. They cain't. An' I bet it jus' set 'em on fire too.
"Now go'n play outside. Big Mama tired. Cain't tell stories 'bout fairies all day."
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Fey Racial Class
Note: I'm only going to detail those levels and traits which are different from PHB stuff. It should cut down on repetition and blank spaces.
Race: Fey or half fey (can only go to 10th level). For the purposes of advancing in this class, dwarves, elves, and gnomes count as half-fey. Most members of these races, however, rarely advance beyond 4th level in this class.
Alignment: Any non-lawful (usually chaotic neutral)
HD: d6
BAB: as Bard
Saves: as Bard
Skills: Bluff, Concentration, Craft (any but blacksmithing), Diplomacy, Gather Information, Hide, Intimidate, Knowledge (arcana), Knowledge (nature), Listen, Perform (dance), Perform (instrument), Perform (oratory), Perform (song), Profession, Ride, Search, Sense Motive, Spot
Skill ranks at 1st level: (4 + INT mod) X 4
Skill ranks per additional level: 4 + INT mod
Weapon and armor proficiency: Fey are proficient with all simple weapons, plus the longsword or rapier, longbow, short sword, and shortbow. Fey are proficient with light armor and shields (except tower shields). Wearing armor does not hamper fey spellcasting at all.
Spells: Spells known and spells per day are as a bard of equal level. Any spells a fey can cast are cast using fey racial levels. Magic is as natural for fey as breathing, so they do not require material, verbal, or somatic components for casting spells learned in this class except when the effect of the spell is related to speech or movement. Spells learned as a cleric, paladin, ranger, sorcerer, or wizard follow the standard rules for that class.
Blood of the fey (1st). Fey are inherently magical, and they are naturally more adept and resistant to the enchantments their kind favor. You get a +3 bonus to resist Enchantment effects, and you add +2 to the save DC of any enchantment spells you cast.
Fey sense (1st). You can sense the presence of fey beings. As a free action, you may detect the presence of fey creatures. You do not know the type or specific location of the fey, nor can you physically see invisible fey. You only sense the number and general location of all fey within 100 feet of you.
Prestidigitation (1st). In addition to the normal number of spell slots you get each day, you may cast prestidigitation three times per day.
Insight of the fey (2nd). As creatures of glamor, fey have developed an insight which lets them see through illusions more easily and to cast more potent illusion spells. The benefits are the same as for the blood of the fey ability, but it applies to illusion spells and spell-like effects.
Glamorous (5th). Fey are alluring, enchanting creatures. Most mortals are initially overwhelmed by them when they first come across them. When initially encountering a fey, mortals with fewer HD than your fey level who look upon them must make a Will save vs. DC 10 + your Charisma modifier or be hypnotized for one hour per fey level. Mortals with equal or greater HD than your fey level who fail this roll are hypnotized as the PHB spell.
Glamorous arms and armor (7th). Fey use the power of glamor to weave potent illusions. A favorite tactic is to make harmless, everyday items into weapons and armor. As a standard action, you may temporarily make a mundane object look and function like weapons and armor, depending on the size and shape of the object in question. Objects made to look like armor apply half the armor bonus of the glamorized armor. So, leather armor made to look like full plate gets a +6 total armor bonus, but pajamas only get a +4. Armor check penalties only apply to the mundane aspect of the armor. If this ability is used for a weapon, you need only be proficient in the normal weapon or the glamorized version to use it correctly. You are proficient in neither, standard penalties apply. Weapons take on the damage dice of the glamorized counterpart. A butter knife made to look like a short sword does damage as a short sword. A quarterstaff formed into a greatsword does 2d6 damage (for Medium creatures). Onlookers must make a Will save vs. DC 15 + your Charisma modifier to see through the illusion and react to the items normally.
Bonus Metamagic or Item Creation feat. Self-explanatory.
Regal air (11th). It is hard to resist fey nobles when they want something. When making a command or request, all creatures in the vicinity with fewer HD than your fey level must make a Will save vs. DC 15 + your Charisma modifier or be charmed for one day per fey class level. Creatures of equal or higher HD or levels than you who fail this save are charmed as the PHB spell.
Bestow Curse (13th). As PHB spell. You may learn bestow curse as a 4th level spell. In addition, for the purposes of casting this spell, you are assumed to have an additional 4th level spell slot.
Polymoprh (14th). As PHB spell. You may learn polymorph as a 5th level spell. In addition, for the purposes of casting this spell, you are assumed to have an additional 5th level spell slot.
True form (17th). The true image of a fey is so powerful and beautiful that they can reduce a person to catatonia. So, they must cloak themselves in glamor in order to interact with people. In rare cases, however, they wish their real natures to be shown, and the effects are staggering. When you reveal your true form, all looking at you must make a Will save vs. DC 20 + your Charisma modifier or be under the influence of feeblemind. The effect lasts for 1 day per fey level for creatures at or below your fey level in HD. More advanced souls are only affected as normal for the spell. If anyone rolls a natural 1 on this test, the effects are permanent.
Mass polymorph (19th). As polymorph, but affects one additional target per fey level. Casting this spell takes up 2 of your 6th level spell slots for the day.
Limited wish (20th). As PHB spell. You may learn this as a 6th level spell. For the purposes of casting this spell, you are assumed to have an additional 6th level spell slot. However, only one person can receive the benefit of this spell, ever. You may use this slot as one of the 2 necessary for casting mass polymorph.
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Relevant questions:
1. Is this more suited to standard D&D (3.5E) or Arcana Unearhed?
2. Would this work in a multi-racial game, or would I have to find a published setting or create a homebrew world with more focus? If it could work with standard D&D, what sorts of things would I have to be careful about to make sure things don't get too far out of hand?
3. What sort of themes, moods, and settings would you prefer to play/DM for if the fairies I used above were used?
4. What sorts of adventure hooks or ideas do you see happening with this sort of creature?
I do have some things I want to incorporate into my own vision. I must give props to Terry Pratchett and JRR Tolkien for flavor inspiration.
What follows is an IC vignette for my ideas about fairies. I'm also including the fey racial class.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Big Mama speaks:
"Most people when they find out fairies ain't little people with wings, they ask me what in God's name they are. I got my own notion 'bout that, but I can tell you what they sho' ain't. First of all, they ain't cute. Sure, they can look cute when they want to, and sound cute, and do cute things, but they ain't cute. They can be beautiful. Lord knows they love to be pretty to look at, but cute they ain't.
"I know them witches on the corner gonna gimme hell for this, but fairies ain't Irish. Well, they ain't only Irish. Every peoples in the world got their gods, but they call 'em by different names. We just get caught up by the words. But, if you look how they act, you can see it. They got their gods that likes to trick people, their gods that likes to make people do what they say, their gods that likes to hump everything. You know what I mean. Zeus ain't nothing but a Greek Oberon. Or is Oberon a Irish Zeus? And if you stir in a bit of Jehovah and Ol' Scratch, you know what I'm gettin' at.
"Now that that's out the way, we can talk 'bout wha's real impo'tant. How they like us and how they ain't. People prob'ly told you that fairies ain't go no souls, that they ain't nothing like us, and ain't got no morals. They scared of cold iron 'cause it can kill 'em. That ain't nothin' but a bunch of BS the preachers tell you so you'll go to church and put yo' money in the collection plate. Otherwise them po' men ain't gonna eat.
"Listen, child. There is two kinds of fairies. Good fairies and fairy trash. Good fairies help people. They cook, clean, bless babies, and all other sort o' things. Yeah, I s'pose you can say they angels, if'n you wanna call 'em that. I don't, 'cause in the bible it don't say angels get paid for what they do. I don't hold it 'gainst 'em to want a little something for doing a favor. I s'pose it's only fair. That's how come I never could get Rumpleslipper or whatever that lil' ol' man was called. Here's this spoiled brat who want something for nothing, and she get away with it. Now that ain't right. It's people like that who make good fairies turn to fairy trash. Fairy trash like white folks used to be back when I was a lil' girl. They kill you soon as look at you, or worse. Child, you ain't heard some of the things they do to people. Some of 'em hates us much as the Devil hate Jesus. Oh, I dunno why. They just does. I don't make a habit o' stickin' around if'n I know this kinda fairy trash around. Some of 'em do it 'cause they ain't got nothing better to do. What I'm sayin' here, child, is it don't matter why with fairy trash. Best thing to do is stay 'way from 'em. And that's the truth.
"Now this the hard part. Once you been knowin' fairies long as me, that stuff about good fairies and fairy trash fly right out the window. It ain't lies, though. It's like- what they call it- shorthand. Just a way to get yo' point across, just a way to help you get by. It ain't nothing like the real thing, but I reckon shorthand's better'n nothin'.
"I guess the hard thing to understand 'bout fairies is that they mo' like us than ain't. They just live forever, and prob'ly mo' honest 'bout themselves. See, with a fairy, it ain't about right and wrong in the Christian sense. To them, right and wrong is what make them and the people they like happy and not happy. Still don't get it? Let's say a fairy come on a hundred dollars in the road. Now a man'll try to give it back to the one it came from. If he any good, that is. But a fairy different. If he got a friend who need money, he give it to his friend. Or if there be a girl he wanna buy presents for, he buy presents. If he ain't got nobody like that, he keep it to hisself. Or burn it. Either way mo' or less the same.
"You'll hear a lot of preachers sayin' fairies ain't got no reason, that nothin' they do make sense. Honey, fairies got plenty o' sense. Sometimes they think it's fun to use reason when they talk like we likes to do sometimes. Just another game to them, just that reason is the rules. But don't go around thinkin' that just 'cause they clever wit' words they- wha's that word- logical. Don't you forget that, either. It just ain't in 'em to be reasonable like we do. If they likes you they likes you and if they don't they don't. Ain't no walkin' in your shoes. Ain't no benefit o' the doubt. They only got they point o' view, and ain't nothin' can change that. Whatever you do, don't get 'em riled up or they do some awful ugly thangs t' you.
"Baby, I can talk all night 'bout fairies, so many stories I can tell, but it's gettin' late, and it's time for you to go to bed. Night, night, sugar. Give Big Mama a kiss."
Sometime later the next day while Big Mama is making bread:
"Child, I ain't in no mood for you botherin' me today. What you want? Alright, alright, alright. Lord Almighty. Siddown. I'll tell you mo' fairy stories, but real short.
"Fairies is everything that ever be and everything that never be. You get that? You will, once you know 'em long enough. I cain't 'splain it other'n that. I ain't been to no college or fancy school like some of them uppity folks 'round here. You jus' gotta see fo' yo'self to know what I's talkin 'bout.
"What they look like? Honey, ain't no tellin'. They look how they wanna look and how you think they oughta look. See, a fairy like water. It shape like what hol' it. An' what hol' a fairy is what we be our head n' heart. If'n a fairy wanna make you favor 'im, he look mo' beautiful'n a man ever been. If'n he wanna scare you, he look scary. But e'en the good-lookin' ones be scary. They is a thing as terrible beauty, child, and don't you f'get it. I say it's the pretty ones you gotta look out fo', 'cause they the ones always want something from you. Hard to tell which one which, so be careful. Don't go by how they look, but how they treat folks.
"What they really look like only God knows. I 'spect tha's a good thing. It don't go good when reg'lar folks sees how a fairy really look. The lucky ones jus' go crazy, like yo' Aunt Thelma. Some o' 'em burn up like a piece o' wood. Solomon tol' me one time that the reason Lot's wife turn to salt is 'cause she saw God's angel up there in Sodom. I know it sound funny, but it make sense. Make a heap mo' sense than sayin' God jus' did her like that 'cuz he mad at her for wantin' to see wha's goin' on.
"Mos' o' the fairies you gon' see, though, is those ones who don' 'member much. They not like the fairies I tol' you 'bout that can be anything they want. They mo' fixed. They ain' like water like the first kind. They mo' like clay tha's been in the fire. They can be shape but once they shape tha's it. They shape fo'ever. Them be them fairies you can hurt wit' iron and put roots on 'em to keep 'em off. I think they calls 'em elves and other names, but they all in the same boat. I guess tha's how come they don' like us mos' o' the time. We can change e'en wit'out meanin' to. They cain't. An' I bet it jus' set 'em on fire too.
"Now go'n play outside. Big Mama tired. Cain't tell stories 'bout fairies all day."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fey Racial Class
Note: I'm only going to detail those levels and traits which are different from PHB stuff. It should cut down on repetition and blank spaces.
Race: Fey or half fey (can only go to 10th level). For the purposes of advancing in this class, dwarves, elves, and gnomes count as half-fey. Most members of these races, however, rarely advance beyond 4th level in this class.
Alignment: Any non-lawful (usually chaotic neutral)
HD: d6
BAB: as Bard
Saves: as Bard
Skills: Bluff, Concentration, Craft (any but blacksmithing), Diplomacy, Gather Information, Hide, Intimidate, Knowledge (arcana), Knowledge (nature), Listen, Perform (dance), Perform (instrument), Perform (oratory), Perform (song), Profession, Ride, Search, Sense Motive, Spot
Skill ranks at 1st level: (4 + INT mod) X 4
Skill ranks per additional level: 4 + INT mod
Weapon and armor proficiency: Fey are proficient with all simple weapons, plus the longsword or rapier, longbow, short sword, and shortbow. Fey are proficient with light armor and shields (except tower shields). Wearing armor does not hamper fey spellcasting at all.
Spells: Spells known and spells per day are as a bard of equal level. Any spells a fey can cast are cast using fey racial levels. Magic is as natural for fey as breathing, so they do not require material, verbal, or somatic components for casting spells learned in this class except when the effect of the spell is related to speech or movement. Spells learned as a cleric, paladin, ranger, sorcerer, or wizard follow the standard rules for that class.
Blood of the fey (1st). Fey are inherently magical, and they are naturally more adept and resistant to the enchantments their kind favor. You get a +3 bonus to resist Enchantment effects, and you add +2 to the save DC of any enchantment spells you cast.
Fey sense (1st). You can sense the presence of fey beings. As a free action, you may detect the presence of fey creatures. You do not know the type or specific location of the fey, nor can you physically see invisible fey. You only sense the number and general location of all fey within 100 feet of you.
Prestidigitation (1st). In addition to the normal number of spell slots you get each day, you may cast prestidigitation three times per day.
Insight of the fey (2nd). As creatures of glamor, fey have developed an insight which lets them see through illusions more easily and to cast more potent illusion spells. The benefits are the same as for the blood of the fey ability, but it applies to illusion spells and spell-like effects.
Glamorous (5th). Fey are alluring, enchanting creatures. Most mortals are initially overwhelmed by them when they first come across them. When initially encountering a fey, mortals with fewer HD than your fey level who look upon them must make a Will save vs. DC 10 + your Charisma modifier or be hypnotized for one hour per fey level. Mortals with equal or greater HD than your fey level who fail this roll are hypnotized as the PHB spell.
Glamorous arms and armor (7th). Fey use the power of glamor to weave potent illusions. A favorite tactic is to make harmless, everyday items into weapons and armor. As a standard action, you may temporarily make a mundane object look and function like weapons and armor, depending on the size and shape of the object in question. Objects made to look like armor apply half the armor bonus of the glamorized armor. So, leather armor made to look like full plate gets a +6 total armor bonus, but pajamas only get a +4. Armor check penalties only apply to the mundane aspect of the armor. If this ability is used for a weapon, you need only be proficient in the normal weapon or the glamorized version to use it correctly. You are proficient in neither, standard penalties apply. Weapons take on the damage dice of the glamorized counterpart. A butter knife made to look like a short sword does damage as a short sword. A quarterstaff formed into a greatsword does 2d6 damage (for Medium creatures). Onlookers must make a Will save vs. DC 15 + your Charisma modifier to see through the illusion and react to the items normally.
Bonus Metamagic or Item Creation feat. Self-explanatory.
Regal air (11th). It is hard to resist fey nobles when they want something. When making a command or request, all creatures in the vicinity with fewer HD than your fey level must make a Will save vs. DC 15 + your Charisma modifier or be charmed for one day per fey class level. Creatures of equal or higher HD or levels than you who fail this save are charmed as the PHB spell.
Bestow Curse (13th). As PHB spell. You may learn bestow curse as a 4th level spell. In addition, for the purposes of casting this spell, you are assumed to have an additional 4th level spell slot.
Polymoprh (14th). As PHB spell. You may learn polymorph as a 5th level spell. In addition, for the purposes of casting this spell, you are assumed to have an additional 5th level spell slot.
True form (17th). The true image of a fey is so powerful and beautiful that they can reduce a person to catatonia. So, they must cloak themselves in glamor in order to interact with people. In rare cases, however, they wish their real natures to be shown, and the effects are staggering. When you reveal your true form, all looking at you must make a Will save vs. DC 20 + your Charisma modifier or be under the influence of feeblemind. The effect lasts for 1 day per fey level for creatures at or below your fey level in HD. More advanced souls are only affected as normal for the spell. If anyone rolls a natural 1 on this test, the effects are permanent.
Mass polymorph (19th). As polymorph, but affects one additional target per fey level. Casting this spell takes up 2 of your 6th level spell slots for the day.
Limited wish (20th). As PHB spell. You may learn this as a 6th level spell. For the purposes of casting this spell, you are assumed to have an additional 6th level spell slot. However, only one person can receive the benefit of this spell, ever. You may use this slot as one of the 2 necessary for casting mass polymorph.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Relevant questions:
1. Is this more suited to standard D&D (3.5E) or Arcana Unearhed?
2. Would this work in a multi-racial game, or would I have to find a published setting or create a homebrew world with more focus? If it could work with standard D&D, what sorts of things would I have to be careful about to make sure things don't get too far out of hand?
3. What sort of themes, moods, and settings would you prefer to play/DM for if the fairies I used above were used?
4. What sorts of adventure hooks or ideas do you see happening with this sort of creature?