New warlock...race?


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Strongheart halfling. +2 Dex, +1 to attack makes a +2 to your eldritch blast attack roll. It also gives you that free feat you'll need to make up for not being human.
 

irdeggman said:
Which do not stack with the warlock's class (10th level +) resistances. There is at least one prestige class that does have the resistances stack, but unless specifically stated otherwise resistance (like DR) only "layers".
Hmm. I didn't know that. Where exctly is it written that extraordinary resistances don't stack with supernatural resistances? I'd like to be able to reference that.
 


Frukathka said:
Hmm. I didn't know that. Where exctly is it written that extraordinary resistances don't stack with supernatural resistances? I'd like to be able to reference that.


From the SRD:

RESISTANCE TO ENERGY
A creature with resistance to energy has the ability (usually extraordinary) to ignore some damage of a certain type each round, but it does not have total immunity.

Each resistance ability is defined by what energy type it resists and how many points of damage are resisted. It doesn’t matter whether the damage has a mundane or magical source.

When resistance completely negates the damage from an energy attack, the attack does not disrupt a spell. This resistance does not stack with the resistance that a spell might provide.

From the Rules Compendium (pg 48)

"Multiple sources of resistance to a certain energy type don't stack with each other. Only the highest value applies toa given attack."

The Fiendish Resistance feat from Complete Mage specifies that the energy resistance it grants

"These values stack with any resistance to acid or fire you might have from your type, subtype, race, or class, but not from other sources, such as spells or magic items."
 

Be evil.

Play a Pixie.

-4 Str, +8 Dex, +4 Wis, +6 Charisma, +6 Int. 60 foot fly speed (good), Greater Invis on 24/7 (You can Suppress it), more 1/day spell like abilities then you can shake a stick at, small size, +1 natural armor, low light vision (Who cares, See the Unseen rocks), SR 15 + class level, 10/Cold Iron, +2 racial to listen, spot, search checks. Dodge as a bonus feat.

Sure you do crappy damage, but a Warlock isn't meant to be a true glass cannon anyway. Pick up some of the nifty Battlefeild control invocations, and you'll be a true terror against anyone who doesn't have See invis. And even then, you can just blind them (If you bother keeping Beshadowed Blast, but meh).

Yes, the +4 LA is steep as all hell, but damn you get a crap load of stuff for your sacrifice.

And if damage is really important to you, PrC into Hellfire Warlock at 10th level, (3 level PrC with +2d6 damage to EB per level, though you take a point of con damage each time you use the Hellfire Blast.) Grab something like Fly By Attack, and Quicken Spell Like Ability. Pop an Hellfire Blast once, twice if you want, in a single round then if your con starts dipping to low, pause and use rods of lesser restoration.

Or if you don't care for losing another warlock level, Multi-class into Binder for one level, pick up the Naberius bind, and now you'll be healing 1 ability damage per round.

Huzzah.

Also, here's a link that has a great deal of warlock information. From races to prestige classes to invocations and magic items.

Thinblade's Warlock Handbook
 
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Klaus said:
Human.

You'll be starving for feats as it is.

We have a player who has been playtesting a warlock in two games (one that is going the direction of the hellfire warlock, the other big on summoning swarms), and that was his conclusion as well.
 

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