ChimericDream
First Post
I know there's already something like this, but I don't want to look for it, and I'm sure it isn't OGC anyways, so here is my variation on the theme. Opinions?
Thanks in advance.
I based it off the wounding enhancement, so I think the balance is fairly decent. As it stands, though, I'm not sure if it should be a +2 or +3. I think it's a bit better than wounding, since the damage keeps going, and if I remember right, the original version of this only required 1 point of magical healing to stem the bleeding.Bloodletting
A bloodletting weapon deals 1 additional point of damage per round. Each successful hit on an enemy increases this damage by an additional point. Creatures immune to critical hits (such as plants and constructs) are immune to the damage dealt by this weapon.
Magical healing of the same amount or more than the current amount of bleeding damage will stem the bleeding and prevent further damage. This type of healing does not prevent the creature from taking bleeding damage from subsequent hits, however.
For example, a fighter with a Bloodletting greatsword who hits his opponent a total of 5 times in 3 rounds causes his enemy to take 5 points of bleeding damage per round. Magical healing of 5 or more points will stop this bleeding, but healing of less than 5 points will not.
Special: This weapon enhancement can only be added to slashing or piercing weapons.
Moderate evocation; CL 10th; Craft Magic Arms and Armor, mage’s sword; Price +2 bonus.
Thanks in advance.