Umbran said:
Well, while the basic nine are fairly static, remember that for some stats you can gain and lose dots fairly regularly. For them, the dots (and occaisonal checkboxes) make some sense. And from there you get some sense in having the graphic representation be the same for all...
Actually, WW mainly did "Checkboxes = Temporary, Dots = Permanant". THey've done that pretty consistantly since Vampire 1e from what I can gather. The exceptions were mainly:
- Some powers had a cost of a permanant dot in something.
- Werewolves could loose dots of Renown in later editions.
- Demon: the Fallen had the temporary version of a trait in dots.
- Humanity in Vampire tended to go down before it went up.
Their other games are more consistant though. Exalted, their fantasy ST game, uses the dots and boxes pretty damned consistantly. Very few things in that game eat permanant dots of anything, and the dots help to do math for some things like the dice-adders they have about.
NWoD has only a couple things that cost permanant dots ever:
- Vampire: the Requiem and Mage: the Awakening has some things that eat Willpower dots. These are generally big things like Embracing, or messing with metaphysical basics of yoru soul.
- Health levels tend to flux with werewolves. This is actually where the dots come in quite handy I think, since its a visual track rather then the hitpoint tracker. I actually'd of liked this for D&D somewhere, but HP gets too big usually.
- Morality traits tend to go down before they go up.
Personally, I like the dots myself. It helps put a nice cap on how human limits work. And it makes things with more then five in something pretty impressive, even if the number in other games might not be os much so. Its also easy for me to read quickly, and due to the point-buy nature of the WoD games, and the way the xp system works, it also helps with visuals I think. Its easier for me to count how many dots i have spent when they're all ou tin fornt of me, then doing math like I tend to do in games like Shadowrun or BESM. It also encourages to keep the numbers smaller overall, 'cept in games where the pools inflate anyhow, like Exalted.
Turjan said:
If WW now decides to give their current core rule book away for free (though for a limited time only), this tells me that they see their main assets somewhere else. Do you think this may be because the core book itself is of limited use on its own, and you are supposed to buy more books in order to be able to play?
Well, there's the idea of "the first hit's free" I think. To be honest, the NWoD games are actually pretty self-supporting with just the core rulebooks of the game. The NWoD book itself is great for a mortal game with themes like Poltregist: the Legacy, X-Files, or other simaller-theemed shows with "Stuff out there" feel.
THe NWoD is structured with the "toolkit" approach. The books themsevles are actually pretty complete. They just are putting things out that will give you an idea of details you don't feel like filling in yourself. An example is the Covenant books for Vampire: the Requiem. You don't need them really, if you can flesh out the Ordo Dracul on your own, do it. But if you don't feel like making the whole thing from scratch, they did the work for ya.
Ummm, and stuff. This is coming from a dude more "raised" on WW games (WW stuff outnumbers D&D stuff about 15:1 on my shelf). So yeah. Download the book
Stuff.