New WotC Product: The Complete Warrior

John Crichton said:
Not that I can resist these things anyway, but I would love to see another book with some non-magical takes on things like wars, organizing parties, fighting styles, cultural implications, example organizations, more detailed weapons and their uses, how non-magic users deal with magic users socially and in other situations, etc etc etc...

There is always room for more. ;)

Non-magic and WotC are oil and water...
 

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My WAG? 3.5E will rename the NPC class "Warrior" to something like "grunt", or some other term that's not gonna be confusing (Monte Cook has mentioned the warrior's class name as one of his regrets about the DMG, IIRC). The Warrior's Guide will not specifically apply to the NPC class

Guesses about what WILL be in the book? Don't have any: all we have is the book's tentative title, and that ain't enough to go on.

Daniel
 

Y'know, it might, just might, be a good idea to wait for more info before everyone starts condeming WotC and saying 'oh no, not more feats and PrC's', since we have no idea how prominently those aspects will feature in it. Considering that the Draconomicon will be reputedly very fluff-heavy, that could indicate a different tack being taken from the normal class books for the Complete Warrior (though what they'll find to talk about for the warrior NPC class, even if they did go heavy feats/PrC's direction, is beyond me).
 

I've read S+F, DotF, S+S, T+B, and MotW, and disliked all of them. I found roughly 2 pages of useful material in each -- and that's not enough to warrant buying them. (I liked about 5% of the feats and 2 or 3 of the PrCs, total.) That's all opinion, and everyone can disagree.

I was severely disappointed with Sword and Fist, and will only consider buying another WotC splat after someone else has purchased it and let me read it. If it's a good product, then sure, I'll buy it. I'm not against WotC products or their business, but I feel I've been burned with some of their low-quality garbage, so I will look before I leap.

The way I see, WotC has the marketing advantage of their logo and the title "official". To compete, other companies have to offer something else, such as "higher-quality", a cool setting, uber-powerful stuff (marketing to munchkins), innovation, doing something that WotC doesn't do, etc. Some companies have used one or more of these strategies and done well. I feel that WotC sometimes relies too much on their logo and title -- those are assets that can be expended.

What I'd really like to see is guidelines for creating PrCs and, possibly, feats that are specific to campaigns. It sounds and feels like a powergame nightmare, remembering Skills and Powers, but someone needs to do it, and it sounds like it needs to be a WotC product. But that's another thread...

OfficeRonin
 



kenjib said:
Non-magic and WotC are oil and water...
Well, it's one of those things that they can re-focus on. They'll have to in order to keep folks interested in all the new things they are releasing. And as for my comments, they were on non-magic users dealing with magic users, not the complete lack of magic. ;)
 

Non-magic and WotC are oil and water...

Sad but true...:mad:


Why sad ? "FX", as they call them, are not essential to d20 Modern (but one just need to compare the popularity of Cyberpunk and Shadowrun, and the success of all the modern occult games like the World of Darkness, Kult, Nephilim, Unknown Armies, Call of Cthulluh, etc. to see why magic should not be left totally out of a game, even a modern-era one). Star Wars without the Force would have been a bad move. Wheel of Time also needs its magic. And D&D without its aboundant magic is not D&D. D&D never was intended to be set in a no-magic world.

If it ain't magic, it ain't fantasy. D&D is a fantasy RPG. So, why sad ? Pendragon or Mile Christi seems more appropriate for low-or-no magic play.
 

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