rossrebailey
First Post
I am a very-recently returned gamer after a brief, 28-year hiatus from D&D. I loved the game then and I hope my 14-year-old son, Ashton, will too. I live and work within the same square mile in Morris Plains, NJ. I'm happy to introduce myself to this forum and I hope to get acquainted with others, so thank you for any replies at all.
Last week I hosted our first game with six players, friends of Ashton and one of their dads. There are others who may join as well. We had a very good time together. I started with a pre-made adventure. I think I will want to tailor other people's adventures for a while rather than write my own from scratch, first to learn what works and second to manage my time.
I can't tell for sure at this early stage, but I suspect that most of the players will want to play as evil, or possible neutral. If that's the case, I would rather work with an adventure that suits their alignment. What do you find works for a basically evil-aligned group? Are there adventures out there for these kinds of groups that you have used that work well? How do you keep the group playing together? Is it inevitable that the characters will spend a good part of their time trying to kill each other off? How do I give them what they want without destroying the cohesiveness of the group? I'm not very interested in staging a bunch of contests among the players.
Thank you in advance for your comments and greetings.
Ross
Last week I hosted our first game with six players, friends of Ashton and one of their dads. There are others who may join as well. We had a very good time together. I started with a pre-made adventure. I think I will want to tailor other people's adventures for a while rather than write my own from scratch, first to learn what works and second to manage my time.
I can't tell for sure at this early stage, but I suspect that most of the players will want to play as evil, or possible neutral. If that's the case, I would rather work with an adventure that suits their alignment. What do you find works for a basically evil-aligned group? Are there adventures out there for these kinds of groups that you have used that work well? How do you keep the group playing together? Is it inevitable that the characters will spend a good part of their time trying to kill each other off? How do I give them what they want without destroying the cohesiveness of the group? I'm not very interested in staging a bunch of contests among the players.
Thank you in advance for your comments and greetings.
Ross