Patryn of Elvenshae
First Post
What is your opinion on the most useful Wizard school? I was thinking of picking Conjuration school but adding in some offensive Evocation spells.
Conjurations and Transmutations, generally speaking, are the best bang-for-the-buck. Illusions aren't bad, either. Enchantment is, literally, hit-or-miss.
If you like Evocations, there's nothing wrong with them; it's just that they tend to be somewhat underwhelming at low levels (2d4+2 damage from a magic missile or 5d4 fire in a 15' cone from burning hands that you can do 1/day vs. 1d8 forever with a bow or a color spray or sleep spell essentially killing 2-4 enemies). At high levels, you start running into specific energy resistances, meaning you have to be really careful with your spell selection or be caught somewhat useless - tossing fire at a fire resistant guy doesn't do much, but a wall of stone between him and his allies is a wall of stone between him and his allies.

I didn't know that touch spells were not discharged unless they hit - that's awesome! Clarification: if I cast Shocking Grasp but miss, if I cast a different spell next round is the Shocking Grasp this discharged and wasted - meaning that a missed touch attack isn't wasted but it must continually be attempted until hit/discharged?
Note that this applies to melee touch spells only; ranged touch spells still only have the one shot. (Also, in Pathfinder, ranged touch spells explicitly provoke two AoOs - one for casting, and one for making a ranged attack. Casting defensively - which PF also made harder - only blocks the first one.)
And yes, if you cast another spell (or, actually, touch anything else), the held melee touch spell goes away.
By the way, I didn't comment specifically earlier, but I will follow your the recommendation to use the pipe as a "prop" of sorts when describing my spells.
Cool! If aught else, it makes the DM's job much, much easier.