On Puget Sound
First Post
1. some encounters should be easy; it's ok.
2. have 3 or more encounters per day. If they can all use their dailies in every fight, it will be very hard to challenge them.
3. when you do want to challenge them a bit.... this party looks like a compact melee party. With two defenders and a short-range controller, and only one ranged striker, an occasional artillery duel will keep them humble. Putting the enemy archers/ casters in a place that requires Acrobatics (not Athletics) to reach, and giving them superior cover or concealment (i.e. firing from the darkness at the well-lit party) will give them fits, and targeting Reflex (dwarves, paladins and clerics all hate this) makes it even scarier.
4. After inflicting that on them, just when they think they get to rest, spring one more encounter - an easy one, maybe undead so their radiant attacks can feel special. You'll be amazed how worried they get when they have 0-1 healing surges left, even against wimpy skeletons.
2. have 3 or more encounters per day. If they can all use their dailies in every fight, it will be very hard to challenge them.
3. when you do want to challenge them a bit.... this party looks like a compact melee party. With two defenders and a short-range controller, and only one ranged striker, an occasional artillery duel will keep them humble. Putting the enemy archers/ casters in a place that requires Acrobatics (not Athletics) to reach, and giving them superior cover or concealment (i.e. firing from the darkness at the well-lit party) will give them fits, and targeting Reflex (dwarves, paladins and clerics all hate this) makes it even scarier.
4. After inflicting that on them, just when they think they get to rest, spring one more encounter - an easy one, maybe undead so their radiant attacks can feel special. You'll be amazed how worried they get when they have 0-1 healing surges left, even against wimpy skeletons.