Newfoundland [OOC]

Question:

Should I keep my sheet in the Rogue's Gallery updated with stuff I pick up? I assume we won't be updating these sheets during combat (spells used, damage taken, etc.), but to what extent should we keep things up to date?
 

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Thels,

I'm going to have to bow out of the Newfoundland game. My new work/school schedule isn't going to permit regular posting on my
part, and I don't want to hold up the game.

Apologies all around.
 

Pierce> Only update it if you plan on carrying it around for a longer time, like the potion and the dagger.

Melkor> Sorry to hear it, but thanks for informing me. I guess I'll open up a slot. About your character, I think I'll have him explore into the forest and not come back. If you want, you can make the post yourself, otherwise, I'll have him go there sooner or later.

Looking for 1 more player. Character generation rules can be found in the 1st post. First person to post his character is in.
 
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Hi! I'm very interested, but I'm a newbie... and a newbie withonly access to the 3.0 books. Has much changed? Furthermore, what is needed in the party the most. I looked in the rogue gallery and saw what the others had as players.

By and by, I've noticed at least one thing wrong with the characters posted there: Should I say something, or assume that the DM has allowed the exception for a reason?

Here is the basis for my character (not sure if it's good to post it here or not... let me know. Once more, this is my first post, so please be gentle!

Jollunia
Female Human Cleric/Wizard 1st/1st lvl 1000/3000 experience
Neutral Good
Str 14 +2 ..pts 6
Dex 14 +2 ..pts 6
Con 10 +0 ..pts 2
Int 16 +3 ..pts 10
Wis 12 +1 ..pts 4
Cha 12 +1 ..pts 4

Hit Points 10
AC 12, Touch 12, Flat 10
Init +2
BAB +1.25
Speed 20 (base 30, load 71.4/58, No Armor)
Fort +2, Ref +4, Will +5

+3 Melee, Halfspear, 1d6+2, x3
+3 Ranged, Halfspear, 1d6+2, x3, 20'r

Medium, 5'4" tall, 135 lbs, 25 yrs old
White Hair, Pale Blue Eyes, Very Pale Skin

Speaks common, Draconic, Celestial and Aquan

+8 Knowledge(Arcana) (5)
+8 Knowledge(Nature) (5)
+8 Knowledge(The Planes) (5)
+5 Concentration (5)
+10 Spellcraft (5)
+3 Wilderness Lore (2.5)

Feats
-Scribe Scroll
-Extend Spell
-Energy Substitution(cold)

Human Traits
-Medium size
-base speed is 30'
-1 extra feat at 1st level
-4 extra skill points at 1st level and 1 extra skill point at each additional level.
-Automatic language: Common
-Bonus Languages: Any
-Favored Class: Any

Cleric Abilities
-Turn Undead
-Domains: Knowledge and Water

Wizard Abilities
-Summon Familiar
-Scribe scoll as a bonus feat

Spell Prepared
0th- Ray of Frost (x3)(w), Guidance(c), Create Water(c), Detect Magic(c)
1st- Mage Armor(w), Lessor Cold Orb(w), Endure Elements(c), Sheild of Faith(c), Detect Secret Doors(cd)
NOTE: w=Wizard c=Cleric cd=Cleric Domain

Spell Book
0th- All Cantrips
1st- Lesser Cold Orb, Mage Armor, Shield, Magic Missile, Charm Person, Monster Summoning I

Jollunia has always had an affinity for the cold, and believed that her soul has a direct tie to the north wind and the winter that it brought to her lands. She had studied the weather aspect and then the arcane and finally the ultimate sources of the cold, and never grew tired of the ever expanding demands on her to KNOW about it's source. In her study, she found a particular pull towards WIntra (or the appropriate Winter God(dess) in this world), and joined the clergy, hoping to devine more information. She studied until she came to the decition that expereince is the only thing that will teach her more. Thus, when the opertunity to travel to the new land came, she jumped at the opertunity to learn more!

Jollunia seems cold to those that speak to her, as if she has tried to incorporate the spirit of winter into her very personality. This is only half right. Though she does want to become one with the elements of cold and ice, her feeling stem from the loss of her lover in a past adventure. He was a druid, and her main source of knowledge on the natural aspects of her adiction. They had spent hours together, him teaching, her learning, until thier group were over run by goblins. She was able to escape do to a selfless actby the Druid, that took his life. From then on, she's been afraid to express herself, being afraid of hurting herself once more.

Jollunia waers white and light blue, mainly. She tends to wear her hair, shoulder length, tied back with a silk cord that matches the color of the winter sky. She wears a white shirt and breeches with a sash of light blue to emphisises her slim figure. Over her shoulder, she has a hooded cloak that matches the color of her sash, though it's lines in white. Over that is a sm shield with a symbol of Wintra (or whoever) carved on it, unless she is carring a backpack, then it's on her left arm. She tends to carry the halfspear in her hand and uses it more as a walking stick then a weapon.

Traveling Outfitname (worn, -wt)

Halfspear (Right hand, 3wt)
Small wooden Shield (Left Arm, 5wt)

Silver Holy Symbol (Neck, 1wt)

Backpack (center back, 2wt)
Bedroll (below backpack, 5wt)
200' rope (Across shoulder, 40wt)

Waterskin- water (backpack, 4wt)
5 Torches (backpack, 5wt)
Flint & Steel (backpack, .1wt)
Trail Rations- 3 days (backpack, 3wt)
vail of ink (backpack, .1wt)
Inkpen (backpack, .1wt)
Scrollcase (Backpack, .5wt)
paper (10 sheets) (Scrollcase, 1wt)


Coins- 73gp, 2sp, 5cp (pouch, 1.6wt)
 
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Welcome Mithreander. There's indeed some changes from 3.0 to 3.5. You can check them all out here: http://www.wizards.com/D20/article.asp?x=srd35.

If you spot any errors in any of the existing characters, feel free to tell. We can then either fix the problem or explain to you why things are that way. I'm quite patient with stuff like that, so don't worry to ask anything.

Okay, about your character.

You have a BaB of .75 as a Cleric and .50 as a Wizard for a total of 1.25. So your BaB is 1, not 0.

You skillpoints per level is 2(class) + 1(race) + 3(int) = 6. You have 5 skill levels for a total of 30.

Knowledge (Arcana) gives a +2 Synergy bonus on Spellcraft checks.

Knowledge (Nature) gives a +2 Synergy bonus on Survival checks in aboveground natural environments.

Knowledge (The Planes) gives a +2 Synergy bonus on Survival checks on other planes.

Spellcraft gives a +2 Synergy bonus on Use Magic Device checks involving scrolls (But you can't use that skill untrained so it doesn't really matter).

Other than that, it looks fine so far.
 

Thank you. Since I am doing this from work, I do not have access to that web site... but I'll eventually get that information so I can make accurate statements.

The change in calculating BAB, with the partial bonus each level, explains the feat I had seen that I thought the character could not have yet (In version 3, he would have ahad a bab of +0, so could not have Weapon Focus yet, but under the new rules, he does.)

The synergy bonuses are new, too. Thank you for pointing them out to me.

I'll finish Jollunia today, and just jump into the ICC thread, if that's okay.

Once more, thank you for your warm welcome.
 


I just snuck a peak at the 3.5 DM's guide, and read that you're mainly sticking to the core rules... so I suppose that means that you are NOT using the Elementalist PrC, is that correct?

If so, then I'll have to change my character around a little.

By and by, you said that the sub-races are being used... would that include the Grey Elf (+2 Int +2 Dex -2 Con -2 Str Plus standard elf bonuses)? Or is it (+2 Int -2 Con Plus standard elf bonuses)? Further more, is there the Spellcasting Prodigy feat available?

Thanks in advance (I hope I'm not being to much of a pain here)!
 

Grey Elf is fine. They have +2 Int, -2 Str in addition to all elven features, which includes +2 Dex, -2 Con, so it's: -2 Str, +2 Dex, -2 Con, +2 Int, +0 Wis, +0 Cha.

Spellcasting prodigy is fine, though only at level 1. Since you only have one feat at level 1, you can only pick it for one of your classes.

Do you mean Elemental Savant? If so, that's fine. If not, what do you mean?

I think I said limited to WotC books, so no 3rd party stuff. Most stuff from the splatbooks is okay, as is some generic stuff from the FRCS.
 

I was talking about the elemental savant... thank you. I have altered my character. I'm not sure he'll survive long, but I'll have fun with him until he drowns, anyway... Should I wait for your okay before posting in the ICC thread?

Thank you again!
 

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