News: Ravenloft back to WotC - and a FoS message

Planescape and Spelljammer are both fundamentally different settings, not supplements. A "supplement" treatment of the planes is what we have in the Manual of the Planes and the Planar Handbook. That's akin to the environment supplements - material you can add to your extant game, not a whole new setting to play in.

A book like Weapons of Legacy doesn't ask that you change your setting to another one, it only asks you to use these systems for special items in your game. The Expanded Psionics Handbook is for using psionics in D&D, not running Dark Sun. Magic of Incarnum is just about a different type of magic, not a setting. These books are designed to be used in any DM's game, if she likes the idea.

wingsandsword said:
But no, WotC has made enough things that are far enough away from core D&D, and enough things that split the D&D fan base that the "we don't want to split things up by creating a new product line" story doesn't hold water. If they didn't want to split things up, then why create a whole new campaign setting that will be fully supported? . . . Then they decide to create a whole new setting, as fully supported as the Realms, and "dividing the fanbase" by creating another camp for fans to prefer over all others.
As noted in my original post, it's because Eberron offers a different and more "modern" fantasy sensibility, because it was designed from the ground up as a Third Edition setting, and because it's a huge chunk of exploitable IP for novels, computer games, and whatever else that Wizards of the Coast can develop to suit their needs without offending the Old Guard who liked the previous version(s) of the setting.

From a marketing point of view, Eberron appeals to a segment of the customer base who can't be "made" to like the Forgotten Realms (like me). At the broad, Joe Average Gamer, not-already-a-fan-of-either-setting level, Greyhawk might as well be the Forgotten Realms - so why split your market by publishing both and selling supplements to only half of the "pseudo-medieval Tolkienesque high fantasy" audience?
 

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I remember visiting the Secrets of the Kargatane website all the time and I found Ravenloft to be one of the best online supported worlds out there (hopefully it will revert back to that). Far better than Planescape or Darksun. Afterall, it was the maintainers of the Kargatane website that were offered jobs by SSS. I don't see Planescape or Darksun being republished anywhere...
 


Firstly, I never said they had no presence on the net.

Secondly, yeah, the Kargatane website made those look like little kiddie sites in comparison. The Kargatane were regularly putting out e-books in the hundreds of pages. That's why I say it's no wonder it was Ravenloft that got farmed out to SSS.

And note, I'm not saying PS or DS are worse systems than RL. What I'm saying is that RL had far better online "unofficial" support.
 

Ogrork the Mighty said:
Firstly, I never said they had no presence on the net.

Secondly, yeah, the Kargatane website made those look like little kiddie sites in comparison. The Kargatane were regularly putting out e-books in the hundreds of pages. That's why I say it's no wonder it was Ravenloft that got farmed out to SSS.

And note, I'm not saying PS or DS are worse systems than RL. What I'm saying is that RL had far better online "unofficial" support.

I liked the Kargatane stuff for the most part, it was well done "fan material". I had different expectations of Printed Ravenloft, but still got well done "fan material", as it were.
 

Vocenoctum said:
As someone who also disliked the vast majority of RL from WW, I'll try to recall why I stopped buying the line.
First off, I found production standards to be generally "amateurish" in art and writing style. The books were badly laid out in most cases.

That’s obviously a question of taste, as most RL fans do like the b&w art and presentation of the books :)

Secondly, Denizen's of Darkness was decent enough, but the stats were all cobbled and CR's were randomly assigned. I was running the adventure with the Carrionette's, and started using the 3e stats from the book, before realizing how totally wrong they were. I'm not a big nitpicker, but the monsters are written from imagination, rather than any grounding in 3e Stats.

No question there, I agree. It was written by many authors, but the final editing to smooth it all was absent. So you end up with a book with many flaws that could have been prevented from serious editing. I strongly suggest you do not take a look at the 3.5 update of this book, Denizens of Dread, as it contains much more weird errors easy to spot.

Thirdly, well, more like Second Part B, all the rules material was badly done, there's no sense of balance. PrC's were often just random in feel. Same with rules, like in Arsenal, the weapon additions didn't seem bad, but frankly they were written oddly.

Question of taste too, I guess, since most RL fans I know loved VRArsenal.

Which PRC did you find odd? I have to say that if these are from Heroes of Light and Champions of Darkness, these were books with many flaws, and many PRC in these are not really used by us.

To clarify something, do not think we consider most Ravenloft books have flaws, as reading my answer so far could suggest. Only a few (out of 19 books) have been considered bad (and even uncanon for the CoD book) by the fans: Champions of Darkness and the rehashed 3.5 Ravenloft players book (with incoherent new rules, to say the least) mainly, and in a lesser degree: Heroes of Light, the monster books (texts are OK, stats too, but many odd errors), and MotRD.

Back then, I was running the Undead Sea Scrolls netbook, some kind of spinoff of the Kargatane’s netbook. I then said some of the content of CoDarkness would have been refused in my fan netbook ;)

Fourth, I didn't care for the "everything's Evil" outlook, with regard to familiars and such. I don't recall that from 2e, but may have just ignored it at the time.

This is perhaps a monolithic approach, as everything isn’t evil in Ravenloft :). It’s a low magic setting, and using magical powers is just more dangerous or risky. You have to know what you do or you could end up in trouble by using wrong powers.

Fifth, no support online that I noticed. Sure there was errata for the Core in the Screen, but I didn't see anything else to help the later books.

No question there too. As I often said, WW did promote RL very poorly. Ever saw an ad for RL in the last three years? Ever saw anything interesting about RL on the WW web site? Free downloadable goodies to attract new players? What importance did Ravenloft get in the WW Quarterly PDF magazine?

Sixth, when 3.5 came out, one of the big fears from folks I talk to was that companies would simply republish old books with a couple tweaks. Ravenloft was the ONLY one to do such a thing, and frankly I thought it was a horrible idea, and they even renamed it so folks would buy it thinking it was something different.

Agreed. I’m not in the know about the Ravenloft licence from WotC to WW, but it was said by the developers that WW had to redo his 3.0 books to 3.5 edition because of this licence’s terms.

But it was very badly done. The people who “updated” it made a very strange job out of it: the monster book stats were not really converted to 3.5, and the players book contained new rules that make absolutely no sense. Funnily, these rules were said to be optional afterward, when the fans yelled.

We still recommend the 3.5 Ravenloft players book, as it is the only thing out there for newbies, but we also strongly urge to read the reviews on our fan site to get rid of those nonsense new rules.

I did like the domain descriptions in the Core, never bought the Gaz's or the book of evil, I was considering the bloodline's one, but by then the revised Core had driven me away. I liked the general feel of Van Richten's Arsenal and Heroes of Light, but both proved pretty useless over all because of the random nature of their stats.

Agreed for HoLight. I don’t know what is the “book of evil” you mention. If you are talking about Champions of Dorkness, stay away from it!

So the way I see it your main grip is about WW’s work with the line (promotion and editing), not the author’s work (or perhaps some of the PRC). If you liked the feel of VRA, you should pick any Ravenloft Gazetteer, you’ll be amazed at the quality of these books.

Joël
 

Joël of the FoS said:
That’s obviously a question of taste, as most RL fans do like the b&w art and presentation of the books :)
Right, personal tastes abound. :)


Question of taste too, I guess, since most RL fans I know loved VRArsenal.

Which PRC did you find odd? I have to say that if these are from Heroes of Light and Champions of Darkness, these were books with many flaws, and many PRC in these are not really used by us.
Don't recall offhand, some of the PrC's sounded neat, until you looked at the stats and found them to be seemingly randomly assigned. Prerequisites too, just seemed not to fit the class usually. van Richtens was at least fun to read (from what I recall), but they were all pretty useless in gameplay. (for me.)

Back then, I was running the Undead Sea Scrolls netbook, some kind of spinoff of the Kargatane’s netbook. I then said some of the content of CoDarkness would have been refused in my fan netbook ;)
I think that's what I meant before, with "amateurish" for most of the published works. I expect better from a publishing company, but instead most of the material was worse than I'd find in fan-work on the internet. Even the stuff that was good, wasn't polished enough to justify. The books had a lot of randomness in layout and it detracted.

This is perhaps a monolithic approach, as everything isn’t evil in Ravenloft :). It’s a low magic setting, and using magical powers is just more dangerous or risky. You have to know what you do or you could end up in trouble by using wrong powers.
I specifically meant a wizards familiar and paladins warhorse and such. THEY are specifically all evil, and even when working in your interests, will pervert everything to evil. It's just silly.



Agreed for HoLight. I don’t know what is the “book of evil” you mention. If you are talking about Champions of Dorkness, stay away from it!
I think Champions of Darkness is the one I meant, I didn't buy it. I was going into book withdraw when it first came out, hungry for any new thing to read. I grabbed it at Borders, started to buy it, then flashed back to Heroes of Light, and stopped to read a little. Totally worthless to me, so I went home bookless.

So the way I see it your main grip is about WW’s work with the line (promotion and editing), not the author’s work (or perhaps some of the PRC). If you liked the feel of VRA, you should pick any Ravenloft Gazetteer, you’ll be amazed at the quality of these books.

Joël
I almost bought some when they went on sale actually. Borders doesn't carry them here though, so hard to read through. Frankly though, I doubt I'll use them, so they're mostly useless to me as gazateers. Do they have any useful campaign enhancers?
 

Publishing Ghostwalk wasn't a personal favor to me.

Basically, here's how it went.

Monte and I wrote Ghostwalk.

Then Hasbro decided they couldn't make a movie or TV show out of it, so they cancelled the book because that (movie and TV tie-ins) was their "big thing" at the time. R&D was going to carve up the book and use parts of it in various other books as appropriate.

Monte and Sue lobbied WotC for a long time for a license to publish it, as did at least one other company.

Months passed, usually with no response.

Finally, WotC decided they wouldn't license it out and would publish it themselves (perhaps because they believed that if these other two companies wanted it that badly, they should keep it).

It got published ... right before 3.5, without being updated to 3.5 (I did a 3.5 conversion in a web enhancement).

I have no idea howmany copies it sold because it was released over a year after I left WotC. So it could have been a success in WotC terms, or a complete flop, I don't know.

Ghostwalk was always intended as a one-shot setting, in the same way that Council of Wyrms was. It wasn't going to have any support products, it was just supposed to be "here's a brand-new campaign setting/capstone book."
 

Ogrork the Mighty said:
Secondly, yeah, the Kargatane website made those look like little kiddie sites in comparison. The Kargatane were regularly putting out e-books in the hundreds of pages. That's why I say it's no wonder it was Ravenloft that got farmed out to SSS.


I always just figured the reason RL was farmed out to SS was because ther ARE White Wolf after all... Just seemed kind of... Natural.
 

Ogrork the Mighty said:
I remember visiting the Secrets of the Kargatane website all the time and I found Ravenloft to be one of the best online supported worlds out there (hopefully it will revert back to that). Far better than Planescape or Darksun. Afterall, it was the maintainers of the Kargatane website that were offered jobs by SSS. I don't see Planescape or Darksun being republished anywhere...

People have inquired about the Planescape license, and while it's currently not being shopped by WotC AFAIK, the asking price in the past was disturbingly prohibitive. In order to do Planescape the right way it would require having the ability to reference and use material from all of the other various WotC/TSR settings. So you're either going to be paying for multiple setting licenses or doing a half@ssed job; neither of which is an attractice prospect. Thus it hasn't been republished as its own setting (its more a meta-setting in the first place). WotC has carved it up and spread its innards across dozens of books, but they haven't specifically gone and published books specific to the planes of DnD (which Planescape is inextricably linked to, they're one and the same). The best we've gotten was the Manual of the Planes and the Planar Handbook, and that was watered down Planescape and more crunch than not, respectively.

Still, looking at the overall spread of material from Planescape that has been scattered about in 3e, there's arguably more Planescape material than Greyhawk material that has seen the light of day.

The Kargatane had some good writers, and when SSS got the rights to publish the setting of course they went after some of those writers both to get talent and make inroads with the market of fans that would be buying their books. I don't doubt that if Dark Sun or Planescape was published by a 3rd party that they would look for the people writing for the fan sites for both of those settings.

I like to think we've done a decent job on Planewalker. Slowly putting out material on the factions, sites and persons on the planes, a 100 page guide to Sigil, other material added to the site constantly, etc.

And winning an Ennie this year for best fansite. We were pleased as punch with that.
shemmywink.gif
 

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