mhacdebhandia
Explorer
Planescape and Spelljammer are both fundamentally different settings, not supplements. A "supplement" treatment of the planes is what we have in the Manual of the Planes and the Planar Handbook. That's akin to the environment supplements - material you can add to your extant game, not a whole new setting to play in.
A book like Weapons of Legacy doesn't ask that you change your setting to another one, it only asks you to use these systems for special items in your game. The Expanded Psionics Handbook is for using psionics in D&D, not running Dark Sun. Magic of Incarnum is just about a different type of magic, not a setting. These books are designed to be used in any DM's game, if she likes the idea.
From a marketing point of view, Eberron appeals to a segment of the customer base who can't be "made" to like the Forgotten Realms (like me). At the broad, Joe Average Gamer, not-already-a-fan-of-either-setting level, Greyhawk might as well be the Forgotten Realms - so why split your market by publishing both and selling supplements to only half of the "pseudo-medieval Tolkienesque high fantasy" audience?
A book like Weapons of Legacy doesn't ask that you change your setting to another one, it only asks you to use these systems for special items in your game. The Expanded Psionics Handbook is for using psionics in D&D, not running Dark Sun. Magic of Incarnum is just about a different type of magic, not a setting. These books are designed to be used in any DM's game, if she likes the idea.
As noted in my original post, it's because Eberron offers a different and more "modern" fantasy sensibility, because it was designed from the ground up as a Third Edition setting, and because it's a huge chunk of exploitable IP for novels, computer games, and whatever else that Wizards of the Coast can develop to suit their needs without offending the Old Guard who liked the previous version(s) of the setting.wingsandsword said:But no, WotC has made enough things that are far enough away from core D&D, and enough things that split the D&D fan base that the "we don't want to split things up by creating a new product line" story doesn't hold water. If they didn't want to split things up, then why create a whole new campaign setting that will be fully supported? . . . Then they decide to create a whole new setting, as fully supported as the Realms, and "dividing the fanbase" by creating another camp for fans to prefer over all others.
From a marketing point of view, Eberron appeals to a segment of the customer base who can't be "made" to like the Forgotten Realms (like me). At the broad, Joe Average Gamer, not-already-a-fan-of-either-setting level, Greyhawk might as well be the Forgotten Realms - so why split your market by publishing both and selling supplements to only half of the "pseudo-medieval Tolkienesque high fantasy" audience?