Gary N. Mengle said:Not to rain on anyone's parade here, but I am wholly unenthused at the prospect of seeing yet another incarnation of a proven failure like Gamma World. Frankly, I suspect that the only reason it was given so many chances by the old regime at TSR was that it was Jim Ward's game. Despite that, it never managed to remain in print for long.
That's because TSR/WOTC hasn't done a decent version of Gamma World since 2nd Edition. And the main problem with 2nd edition was that it wasn't well supported as a campaign setting. You can tell from the reaction to this news that there is a great deal of warm-fuzzy love for the IP out there.
It was successful enough to spawn several versions, but none of them were done with the proper amount of "love". If S&S does it with the kind of love they gave the Everquest book they could have a real hit. (500+ pages, hardcover, pretty art, hint...hint)

So far it sounds like Bruce has his finger on the core factor that can make this a lasting success: campaign potential. Let's just hope he's a fan of Delta Green and "gets" how cool Pagan Publishing translated typical "one-shot" CoC play into bad-ass campaign potential.