Hey A'koss mate!
A'koss said:
Sample tactics are good, particularly those with set abilities, but having pre-set tactics have limited utility with NPCs, monsters with classes when there are so many options available and different synergies.
Yes but its a step up in the right direction, and coupled with a small paragraph of tactics for detailed NPCs it could grow to cover a broad spectrum that DMs could draw upon.
A'koss said:
There are certainly many ways to skin this cat. The one I've liked the best so far is turning Save or Die/Nerf effects into spells more like Holy Word. Against weaker foes it is very good, but with diminishing effects as you target higher level opponents. For example, domination might affect several weak targets, 1 more powerful (but still weaker) target, control someone close to your level for 1 round or befuddle a more powerful opponent for a round as he shakes it off.
That could be an interesting revision, although
Holy Word itself is broken at epic levels, but I already have a solution for that. I'll toy with the idea and see what happens. My initial impression is that you would have to mix and match a handful of status effects, like:
Fatigue/Exhaustion/Sleep/Coma
Shaken/Frightened/Panicked/Coronary
etc.
Which is akin to an idea I am using as part of Divine Aura.
So while the mechanic could work, it might be too much of an upheaval for spell lists themselves...that said, you probably only need to address all condition summaries once.
A'koss said:
You don't have to be stupid, just being caught by surprise is enough.
I think the revision to save or die spells will act as a buffer for this.
A'koss said:
That's not the point. The point is that the disparities between the classes at very high levels means your weaknesses are, IMO, inordinately weak for your level and are too easily taken advantage of.
Well I definately think theres a case for not 'throwing all your eggs in one basket' at epic levels.
A'koss said:
There's not much I can really comment on though regarding your template/feat suggestions without actually seeing them in action.
Thats true.
A'koss said:
Just straight damage output is enough IME. Power Attacks, spell damage, uber magical weapons in hands of Warrior-types with power-up suites, etc.
Wizard and Rogue types are especially vulnerable to heavy hitters with power attack. Disintegrate, especially maximized, is another killer for those with weak Fort Saves.
Certain spells should be more dangerous to certain classes, however, disintigrate is something of an anomaly in that it generates about 3 times more damage than it otherwise should solely on the principle of the failed save.
A'koss said:
Disjunction?
(squish)
I see no disjunction here...
