That's okay; we can double-report it for being really boring spam, at that.Reported.
EDIT: aaaaand ninjaed by the Patryn!
It's not the system for everyone, I'll admit: someone who cut their teeth on 3e or 4e or any of the various other new systems might find it somewhat archaic. But for those of us who started with it and have spent years and years kitbashing it to suit what we like to play, it rocks on toast.So, how about that 1E? I have to admit, my only experience with 1E was playing Pool of Radiance, so it's fascinating to read all the opinions on the various books and options.
Back in the day, though, we had a resource that's kind of hard to replicate now: every month there'd be a new issue of Dragon with new ideas for the game. Some stuck (and turned into UA), others didn't; and each new idea in the magazine would give us new ideas in turn.
I have read it - somewhere about is the PDF version, I think - and that's why I've never picked it up. We got the DSG back when it was released, or shortly thereafter. I found it a greatly inspiring book - great stuff about what might exist under the earth, plus the wonderful mapping techniques it discussed.
The closest I ever got to buying the WSG was when I had a new copy of Dragonlance Adventures in my hand, looking at the list of all the non-weapon proficiencies, and thinking "I only have half of those!"
However, memories of reading my friend's copy (and my lack of money at the time) precluded the purchase. And it's something I lack to this day.
Cheers!
There are other resources that have taken up the torch. Check out Footprints magazine over at Dragonsfoot. Its a really nice little publication for 1E material. It reminds me of Dragon without the ads and its free.![]()
What I've found is that with a tiny bit of tweaking - namely: drop experience-for-treasure, mess a bit with the level advancement tables, and give out some experience as a "dungeon bonus" after each adventure - it's really easy to design and run a 10+ year campaign in 1e while still keeping the levels rational.
But your players have to be willing to accept they're not going to level up every time they sneeze.
Leveling in 1e is pretty close to 3e if you actually give xp for gp and magic items. But, its hard to tell especially if you run your own stuff and don't use modules. Most XP comes from the loot though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.