Aussiegamer
First Post
Noticed I need to give intelligent mosters starting occupations.
Kobold, 1st level Fast
Small Humanoid (Reptilian)
Abilities: Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Mods: Accuracy: 0, Health Mod: -1, Learning Mod: -1
Hit Die: 1d8-1 + 1d8 -1 (6 hp)
Massive Damage: 13
Initiative: +1
Speed: 9m. (4 squares)
Armour Class: See Armour
Armour Use: 0
DR: See Armour
Base Attack: +1
Grapple: -4
Attack: Spear (small) +2 melee (1d6/x3) or sling +3 ranged (1d3)
Full Attack: Spear (small) +2 melee (1d6/x3) or sling +3 ranged (1d3)
Weapon Use: 0
Space/Reach: 2m
Special Attacks: —
Special Qualities: Dark vision 20m, light sensitivity
Saves: Fort +2, Ref +3, Will –1
Starting Occupation: Blue Collar
Bonuses: Feat:, Specialised skills: Craft (Structural), Repair (Structural), Climb
Skill Maximum: Spec: 7, Normal: 4
Skills: Craft (Structural) +6, Repair (Structural) +6, Climb +6, Stealth +8, Awareness +8, Profession (miner) +3, Search +3
Feats: Alertness (Trait), Stealthy
Talents: Snake Moves
Environment: Temperate forests
Organization: Gang (4–9), band (10–100 plus 100% non-combatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), war band (10–24 plus 2–4 dire weasels), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 5–8 dire weasels)
Challenge Rating: 1
Treasure: Standard
Advancement: Usually lawful evil
Alignment: By character class
Level Adjustment: +0
Armour
Thoughts on whats missing?
Kobold, 1st level Fast
Small Humanoid (Reptilian)
Abilities: Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Mods: Accuracy: 0, Health Mod: -1, Learning Mod: -1
Hit Die: 1d8-1 + 1d8 -1 (6 hp)
Massive Damage: 13
Initiative: +1
Speed: 9m. (4 squares)
Armour Class: See Armour
Armour Use: 0
DR: See Armour
Base Attack: +1
Grapple: -4
Attack: Spear (small) +2 melee (1d6/x3) or sling +3 ranged (1d3)
Full Attack: Spear (small) +2 melee (1d6/x3) or sling +3 ranged (1d3)
Weapon Use: 0
Space/Reach: 2m
Special Attacks: —
Special Qualities: Dark vision 20m, light sensitivity
Saves: Fort +2, Ref +3, Will –1
Starting Occupation: Blue Collar
Bonuses: Feat:, Specialised skills: Craft (Structural), Repair (Structural), Climb
Skill Maximum: Spec: 7, Normal: 4
Skills: Craft (Structural) +6, Repair (Structural) +6, Climb +6, Stealth +8, Awareness +8, Profession (miner) +3, Search +3
Feats: Alertness (Trait), Stealthy
Talents: Snake Moves
Environment: Temperate forests
Organization: Gang (4–9), band (10–100 plus 100% non-combatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), war band (10–24 plus 2–4 dire weasels), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 5–8 dire weasels)
Challenge Rating: 1
Treasure: Standard
Advancement: Usually lawful evil
Alignment: By character class
Level Adjustment: +0
Armour

Thoughts on whats missing?
