Hi
we have six pilot feats in our Black Nova 35, sci-fi d20 game. each one governs a ship size. For example
PILOT (Class I):
You have sufficient expertise and training to pilot a class I vessel, a shuttle for example.
Prerequisite: Int 13+, Dex 10, 1 rank in the pilot skill
Benefit: You make piloting rolls, and releated skills, at your full skill level.
Normal: Without this feat your are at -4 to all piloting rolls. If you are piloting a vessel you do not have the relevant feat for all combat rolls are at a penalty equal to twice the difference in Pilot Feat Class you and the vessel have. For example Sinclair the diplomat has rank II pilot feat. After a difficult negotiation he is trying to abscound in a Class III Transport. He is at -4 to all piloting rolls and (III-II) the ship is -2 to any combat rolls, even if another member of the crew is firing the weapons. If Sinclair where a pilot trying to fly a ship beyond his ability he will suffer a penalty to his combat pilot bonus.
Special: Pilots, Diplomats, Explorers, Mercenary Fighters and possibly Sci-Techs, and Privateers all start off with at least a Class I pilot feat. They have this even if they do not meet the prerequisites, as piloting a shuttle for example is all part of their daily role.
PILOT (Class II):
You have sufficient expertise and training to pilot a class II vessel, a heavy fighter, for example.
Prerequisite: 4 ranks in the pilot skill, Class I pilot Feat
Benefit: see Pilot class I Feat
Normal: see Pilot class I Feat
PILOT (Class III):
You have sufficient expertise and training to pilot a class III vessel, a medium transoprter, for example.
Prerequisite: 7 ranks in the pilot skill, Class II pilot Feat
Benefit: see Pilot class I Feat
Normal: see Pilot class I Feat
PILOT (Class IV):
You have sufficient expertise and training to pilot a class IV vessel, an assualt carrier, for example.
Prerequisite: 10 ranks in the pilot skill, Class III pilot Feat
Benefit: see Pilot class I Feat
Normal: see Pilot class I Feat
PILOT (Class V):
You have sufficient expertise and training to pilot a class V vessel, a heavy support vessel, for example.
Prerequisite: 13 ranks in the pilot skill, Class IV pilot Feat
Benefit: see Pilot class I Feat
Normal: see Pilot class I Feat
PILOT (Class VI):
You have sufficient expertise and training to pilot a class VI vessel, a conqueror planetary suppression ship, for example.
Prerequisite: 16 ranks in the pilot skill, Class V pilot Feat
Benefit: see Pilot class I Feat
Normal: see Pilot class I Feat
COMBAT
Defence value, or Armour Class, is the sum of
BASE This, like normal, is always a 10
SHIP SIZE Penalty due to great size, as normal
PILOT SKILL Portion of piloting skill total put into defence adds a insight bonus to AC
MANUEVERABILITY Engines and other factors add a dodge
SHIELDS Add a reflective bonus to AC
BATTLE COMPUTER Adds an enhancement bonus to defence, as normal
Offence value, Attack Bonus, is the sum of
ATTACK ROLL A single d20 dice roll, like normal
BAB+STAT BONUS Of the attacker, either in a turret (Dex) or fixed gun (Int)
PILOT SKILL Portion of piloting skill total put into attack adds a insight bonus to attack
WEAPON SIZE Penalty due to great size, as normal
RANGE Penalty due to distance, as normal
BATTLE COMPUTER Adds an enhancement bonus to attack, as normal
If a hit is scored, damage is rolled, and dependent on armour and shields and weapon type this damage will be reduced by DR.
Evasion. If a missile of torpedo has been a potential hit (in fact locked on), it can still be evaded. It is the sum of
PILOT SKILL Portion of piloting skill total put into defence adds a insight bonus to Evasion
MANUEVERABILITY Engines and other factors add a dodge
ANTI-MISSILE MEASURES Adds an deflection bonus to AC