Ngaah! Magic item foibles!

genshou

First Post
Seeing as the flexibility in EoM spells makes for a great deal of flexibility in magic items as well, I've sometimes had difficulty with premaking every magic item the PCs come upon. Using EoM in a world like Forgotten Realms (see my story hour) only means that I have to be even more creative. How have others addressed the issue of a lack of treasure tables in EoM, if it is an issue for you at all?

P.S. No, RangerWickett, I am a good boy and would never complain about the fact that you didn't include treasure tables in the book. It would have ended up 300 pages long :uhoh:
 

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I run a combined Core/EoM game, so this issue has not arisen. Special items are made using EoM.. and my EoM Druid has not looked into creating items yet.
Altho he is tempted :)

All other items are stock from the PHB, at list price. I don't follow the wealth by level to closely either, tending to a low magic game.

No problems so far!
 

Unfortunately, this solution cannot work for me. Pledge of Tyranny has been entirely gutted to remove all Vancian magic, and then replaced solely with EOM. So, all magic items are derived from EOM rules. It wouldn't be so much of a problem if I wasn't so tired of handing out custom and personalized magic items.
 


RuleMaster said:
Why don't you simply convert the core magic items?
Because that would involve a great deal of work and leave me confined to the magic items in normal D&D. And I don't like the normal magic items.

Am I stubborn? Aye. And proud of it, [laddie/lass]!
 

genshou said:
Because that would involve a great deal of work and leave me confined to the magic items in normal D&D. And I don't like the normal magic items.

Okay, but why do have all people different magic items? Aren't there certain kinds, which are used commonly, like fireball wands? Hmm, the fireball spells could differ a bit, but as long the used MP are the same, you need only to swap the actual spell description - and roll some dice for the left charges. Yeah, a simple template for magic items - you predetermine the costs, the used MP for the spell and the maximum charges. The rest should be easy. BTW, why don't you share your new created magic items?

genshou said:
Am I stubborn? Aye. And proud of it, [laddie/lass]!

Laddie. But why don't you use lassie? Because of this series?


Oh, the topic reminds me of two questions, I've always forgot to ask: Can be weapons without being masterwork enchanted? (Haven't seen this silly requirement.) Can all people use magic items - or is some restriction like having a class spell list? (Haven't seen the latter either.)
 

There is no limitation to what sort of material you use.. hence being able to create Flaming Bone Clubs and their ilk :)

The masterwork kinda makes sense if you figure the creator has to spend special time/attention the the item, represented in DnD {as usual} by GP cost. My thinking on the silly requirement that special pigmented paints and other stuff would be used in the process.. which all cost about the same as making the item masterwork.


As to using... it depends on how the item is designed.
Spell completion items require the user to have the spell lists in question. IMC most high powered items are made this way.
 

It's something I've considered for a mini-book, but a large book of EOM magic items probably would not sell well enough for me to want to devote the necessary effort. A handful of flavorful items I can get behind, but a large book with all the necessary basic items would no interest me as a writer.

Of course, if you've statted up a few items, I'd consider putting them out as a mini-book. Let me know if you're interested.
 

RuleMaster said:
Okay, but why do have all people different magic items? Aren't there certain kinds, which are used commonly, like fireball wands? Hmm, the fireball spells could differ a bit, but as long the used MP are the same, you need only to swap the actual spell description - and roll some dice for the left charges. Yeah, a simple template for magic items - you predetermine the costs, the used MP for the spell and the maximum charges. The rest should be easy. BTW, why don't you share your new created magic items?
Well, some items change price drastically. Others just don't work in the setting (I consider lightsabers to be the bane of vp/wp, and since brilliant energy weapons are the same way, I disallow this sort of weapon enhancement in Pledge of Tyranny). Converting all the magic items from 3E to Elements of Magic takes free time, which to me is a necessity rather than a luxury.

I'll share custom items with you when I am up to date on my story hour :uhoh:
Laddie. But why don't you use lassie? Because of this series?
Being ethnically Scottish as well as knowing a number of native Scotsmen, I've never heard my people use "lad" or "lassie" to refer to someone.
Oh, the topic reminds me of two questions, I've always forgot to ask: Can be weapons without being masterwork enchanted? (Haven't seen this silly requirement.) Can all people use magic items - or is some restriction like having a class spell list? (Haven't seen the latter either.)
Charged items can be made as spell completion items for half price. Doing so requires a caster level check against the spell's MP cost to use the item, but anyone can make the caster level check (non-casters get +0). Based on the difference in how this works, I've HR'd the Use Magic Device skill to allow a UMD check to replace the caster level check, so it remains marginally useful at all levels. I haven't seen a masterwork requirement for magic weapons and armor in EoM, but I may have just not seen it. I do enforce it in my own games, however.
 

genshou said:
Well, some items change price drastically. Others just don't work in the setting (I consider lightsabers to be the bane of vp/wp, and since brilliant energy weapons are the same way, I disallow this sort of weapon enhancement in Pledge of Tyranny). Converting all the magic items from 3E to Elements of Magic takes free time, which to me is a necessity rather than a luxury.

Which items change their price from core to EoMR? Slippers of Spider Climbing are one exception, although their utility is improved.

genshou said:
Being ethnically Scottish as well as knowing a number of native Scotsmen, I've never heard my people use "lad" or "lassie" to refer to someone.

You never learn out!

genshou said:
Charged items can be made as spell completion items for half price. Doing so requires a caster level check against the spell's MP cost to use the item, but anyone can make the caster level check (non-casters get +0). Based on the difference in how this works, I've HR'd the Use Magic Device skill to allow a UMD check to replace the caster level check, so it remains marginally useful at all levels.

How do you determine the DC? Is it the same as for the caster level check? Personally, I think this HR is a great idea - consider it yoinked!
 

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