Nifft's Custom Magic Substances (So far, just Armor)

Nifft

Penguin Herder
*** ARMOR ***

Dragon Armor: This exceptional armor is made from the hide, scale and bone of a True Dragon. Five types are possible:
  • Dragon Hide: Light, AC +5, Max Dex +5, ACP -2, ASF 15%, Energy Resistance 5, 15 lbs., Cost: 12,500 gp
  • Dragon Breastplate: Medium, AC +7, Max Dex +5, ACP -3, ASF 20%, Energy Resistance 5, 20 lbs., Cost: 16,000 gp
  • Dragon Scale Mail: Medium, AC +7, Max Dex +4, ACP -3, ASF 20%, Energy Resistance 10, 20 lbs., Cost: 23,000 gp
  • Dragon Half-Plate: Heavy, AC +9, Max Dex +1, ACP -6, ASF 35%, Energy Resistance 10, 35 lbs., Cost: 33,500 gp
  • Dragon Full Plate: Heavy, AC +10, Max Dex +2, ACP -5, ASF 30%, Energy Resistance 15, 35 lbs., Cost: 60,000 gp

Shields can also be made with Dragon scales. If worn with armor of the same type, it provides a synergistic bonus beyond its own abilities: a matched pair of Armor and Small, Large or Tower Shield grant an additional Energy Resistance over the armor's natural bonus.
  • Dragon Scale Small Shield: AC +2, ACP -1, ASF +5%, Energy Resistance +5, 5 lbs., Cost: 12,000 gp
  • Dragon Scale Large Shield: AC +4, ACP -2, ASF +15%, Energy Resistance +10, 10 lbs., Cost: 24,000 gp
  • Dragon Scale Tower Shield: AC +6, ACP -8, ASF +50%, Energy Resistance +15, 30 lbs., Cost: 48,000 gp

Notes: Dragons are not spikey creatures. Armor made from their skin cannot have armor spikes. Also note that Dragon Armor is immune to the element that it provides resistance against. (In other words, if you roll a 1 on a Reflex save vs. a Fireball, your Red Dragon Scale Shield is immune to its effect.)




Arrowhawk Armor: This light, feathered leather armor was produced from the hide of an Elder Arrowhawk. Its wearer need never fear heights, and his foes are loath to grapple with him -- for each round in which the wearer starts out grappled, all holding him take 1d6 Electrical damage. An "upgraded" variation, inset with electrum and rare gems, allows its wearer to make electrically charged attacks.
  • Arrowhawk Leather: Light, AC +3, Max Dex +8, ACP -0, ASF 5%, Electricity and Acid Resistance 5, Feather Fall, Grapple Discharge, 3 lbs., Cost: 30,000 gp
  • Gem-Studded Arrowhawk Leather: Light, AC +4, Max Dex +7, ACP -0, ASF 5%, Electricity and Acid Resistance 10, Feather Fall, Grapple Discharge, Strike Discharge, 5 lbs., Cost: 58,000 gp

** Feather Fall (Su): At will, caster level 15.
** Grapple Discharge (Ex): When the wearer begins a round grappling, foes touching him take 1d6 Electrical damage.
** Strike Discharge (Ex): When the wearer makes a successful melee attack (unarmed or using a metal weapon), his target takes an additional +1d6 Electrical damage. This stacks with the Shocking weapon ability.



Destrachan Armor: These noisesome horrors can be made to produce a thick but supple hide. When wearing the helmet, with its exquisitly tuned ears, the wearer suffers no penalties to her Listen checks.
  • Destrachan Hide: Medium, AC +5, Max Dex +3, ACP -4, ASF 20%, Sonic Resistance 5, 25 lbs., Cost: 24,000 gp



Gorgon Plate: The dark silver plate-armors are highly prized, for their sheer strength and for their magical properties. All Gorgon Plate armor has the Ghost Touch special proprty as an Exceptional ability -- that is to say, it is not ignored by Incorporeal melee attacks. Furthermore, those wearing the armor are somewhat protected from petrification.
  • Gorgon Breastplate: Medium, AC +8, Max Dex +3, ACP -5, ASF 30%, Petrification Resistance +2, DR 2/--, 40 lbs., Cost: 40,000 gp
  • Gorgon Half-Plate: Heavy, AC +10, Max Dex +0, ACP -10, ASF 70%, Petrification Resistance +4, DR 3/--, 65 lbs., Cost: 58,000 gp
  • Gorgon Full Plate: Heavy, AC +11, Max Dex +1, ACP -9, ASF 60%, Petrification Resistance +6, DR 4/--, 65 lbs., Cost: 72,000 gp
  • Gorgon Plate Small Shield: AC +2, ACP -2, ASF +10%, 7 lbs., Cost: 21,000 gp
  • Gorgon Plate Large Shield: AC +4, ACP -4, ASF +25%, 21 lbs., Cost: 32,000 gp



Remorhaz Plate: This beautiful armor is ice-white with jagged (and dimly glowing) brick-red spines. The wearer does not take subdual damage from cold conditions, but becomes fatigued twice as quickly in hot climates. When paired with a shield, the armor's benefit against cold is enhanced.
  • Remorhaz Breastplate: Medium, AC +6, Max Dex +4, ACP -3, ASF 20%, Hot Spikes, Cold Resistance 5, 30 lbs., Cost: 24,000 gp
  • Remorhaz Half-Plate: Heavy, AC +8, Max Dex +0, ACP -10, ASF 50%, Hot Spikes, Cold Resistance 10, 50 lbs., Cost: 38,000 gp
  • Remorhaz Full Plate: Heavy, AC +9, Max Dex +1, ACP -9, ASF 50%, Hot Spikes, Cold Resistance 10, 50 lbs., Cost: 49,000 gp
  • Remorhaz Small Shield: AC +1, ACP -1, ASF 5%, Hot Spikes, Cold Resistance +5, 5 lbs., Cost: 21,000 gp
  • Remorhaz Large Shield: AC +2, ACP -2, ASF 15%, Hot Spikes, Cold Resistance +5, 10 lbs., Cost: 24,000 gp

** Hot Spikes: Both armor and shield are considered to have +1 Flaming Spikes (Martial, 1d6+1 +1d6 Fire, 20/x2).



Troll Hide -- Stiff, knobbly and green, this jacket limits movement, but provides good protection and a feeling of health.
Medium, AC +5, Max Dex +3, ACP -5, ASF 35%, Cold Resistance 5, Enhanced Healing, Cost: 54,000 gp

** Enhanced Healing: You convert 1 hit point of damage into subdual damage each hour.




True Ice Plate -- Pale blue, like a child of sapphire and diamond. Hewn from the (Para-)Elemental Plane of Ice, and worked by an Elemental Savant, this shining, translucent armor provides superior protection. Its icy aura, combined with its anti-fire property, make it popular with cold-loving creatures. These shields and armors are immune to destruction by Cold and Electricity effects.
  • True Ice Breastplate: Medium, AC +7, Max Dex +4, ACP -5, ASF 40%, Fire Resistance 10, Cold Aura 1d6, Cost: 48,000 gp
  • True Ice Half-Plate: Heavy, AC +9, Max Dex +0, ACP -9, ASF 55%, Fire Resistance 15, Cold Aura 2d6, Cost: 76,000 gp
  • True Ice Full Plate: Heavy, AC +10, Max Dex +1, ACP -8, ASF 50%, Fire Resistance 20, Cold Aura 2d6, Cost: 91,000 gp
  • True Ice Small Shield: AC +2, ACP -1, ASF +10%, Fire Resistance +5, Cost: 15,000 gp
  • True Ice Large Shield: AC +3, ACP -2, ASF +20%, Fire Resistance +10, Cost: 30,000 gp

** Cold Aura: The armor is supernaturally cold, inflicting the indicated damage each round to any who touch it -- including the wearer. If the armor is crafted with spikes, the spikes are considered +1 Frost Bane (Fire Elemental), and they raise the armor's cost by +41,000 gp. A True Ice shield adds +1d6 cold damage to the armor's base damage, but is incapable of bearing spikes.

Note: True Ice is naturally slippery, and the Slick special ability can be added for 1/2 normal price.

-- N
 
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Nifft, how about Dragon Leather or studded leather? You could call it Sorceror's Mithral. Perhaps an improved version could grant Quicken Spell 1/day to a sorceror as if a wizard.

Dragon Leather: Light, AC +4, Max Dex +7, ACP 0, ASF 5%, Weight 5??
 

Just so I can repeat myself and remind you, could you please stat out Behir armour? Would it just be like the dragon(some simple resistances)
 

drdevoid said:
Nifft, how about Dragon Leather or studded leather? You could call it Sorceror's Mithral. Perhaps an improved version could grant Quicken Spell 1/day to a sorceror as if a wizard.

Dragon Leather: Light, AC +4, Max Dex +7, ACP 0, ASF 5%, Weight 5??
Normal methods of tanning and studding would not work on dragon hide. AFAIC.
 

Ferret said:
Normal methods of tanning and studding would not work on dragon hide. AFAIC.

True, but that doesn't rule out Leather-equivalent, aka "soft" armors. If they're like most other reptiles, Dragons would have:
1> BIG scales, the kind you use for a breastplate
2> Small individual scales, the kind you use for Scale Mail
3> Areas with really small or integrated scales, much more flexible than fully plated areas. Calling this "hide" and saying that it's effectively Studded Leather isn't too unreasonable. I mean, it's not like the dragon's going to have large, distinct plates on its hands, or anything that actually needs to flex.
 

Nightmare Beast Hide: This thick, tough hide armour is typically dark grey with dark blue, purple, or brown splotches. The nightmare beast’s dark grey hair is often affixed at the armour’s extremities to make its wearer appear more fearsome from a distance.

Nightmare Beast Hide: Medium; AC +4; Max Dex +3; Armour Check Penalty –4, Arcane Spell Failure +30%; frightful presence (Ex), mind-affecting, fear—when the wearer draws a weapon in combat, any opponent within 30 feet who sees this must make a successful Will save (DC 17) or is shaken (–2 penalty on attack rolls, saving throws, skill checks, and ability checks) for 5d6 rounds (a successful save grants immunity to the effect from that same armour’s frightful presence for 24 hours); Price 32,000 gp.

I used 15 gp (for hide) + Use activated, continuous ability, CL 15th, x 2000 + bonus of 1 x 1000 ~ 32,000 gp. That seems wrong... maybe charge more for killing the nightmare beast??

ciaran
 

Spatzimaus said:
True, but that doesn't rule out Leather-equivalent, aka "soft" armors. If they're like most other reptiles, Dragons would have:
1> BIG scales, the kind you use for a breastplate
2> Small individual scales, the kind you use for Scale Mail
3> Areas with really small or integrated scales, much more flexible than fully plated areas. Calling this "hide" and saying that it's effectively Studded Leather isn't too unreasonable. I mean, it's not like the dragon's going to have large, distinct plates on its hands, or anything that actually needs to flex.

Where do the studs come from?
 

Dragons are reptilian and have very high Natural Armor. I don't feel that Hide or Leather Armor are appropriate.

There are also plenty of other critters -- such as Salamanders, Dire Aniamls, and Displacer Beasts -- who would be better suited to making Leather-equivalent armors. See my Arrowhawk Armor above for an example.

drdevoid: "sorcerer's Mithral" is called "mithral chain shirt". You got part of it right. :p

ciaran00: Nightmare Beasts would indeed provide an interesting armor basis... I'm not a big fan of armors that grant spell-like abilities, though. I'd give its wearer an immunity to [Fear]-based effects, and an immunity to the Mummy and Blackguard's Aura of Despair abilities.

-- N
 

Ferret said:
Where do the studs come from?

Not to sound snarky about it, but presumably they come from the same place as the studs in regular studded leather.

Spatzimaus summed up where I was coming from with that earlier for the regular leather part but I see your point.
 

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