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Night (A d20 Modern/Future Campaign Setting)


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kronos182

Adventurer
Heckler & Koch

Heckler & Koch is one of the few companies that survived the vampire incursions during the Twelfth Cursade and through the Thirteenth Crusade to present. Known for good quality weapons, H&K has kept up that tradition of reliable and tough weapons. Over the years H&K has also experimented with some rather unusual, although effective weapons over the years.

Many of H&K's older designs are still around, usually through refurbishing or through newer production runs to produce larger amounts of weapons cheaply, though not sacrificing quality, for home defense.



H&K FP7A4. (Personal Firearms Proficiency)
One of H&K's more popular weapons, based on the old FP6 shotgun, the FP7A4 is a 12 gauge pump shotgun with a 20 inch barrel that fires 3 inch shells, and features a reinforced construction to allow it to make use of dragonbreath rounds repeatedly. Well balanced and comes with mounts for underbarrel attachments like stake or silver plated bayonets, or lights.

Damage: 2d8
Critical: 20
Damage Type: Ballastic
Range Increment: 35 ft
Rate of Fire: Semiautomatic.
Magazine: 6 internal.
Size: Large
Weight: 8 lbs.
Restriction: Lic (+1)
PDC: 14.
Game Note: Mastercrafted weapon grants a +1 to attack. Can easily mount bayonets or lights. Also can make use of dragonbreath rounds without making the weapon unreliable.


New Ammunition
Stake Shotgun Rounds
These shotgun rounds are basically shotgun shells filled with a wooden stake instead of shot or a metal slug. Available only in 3 inch shells, and can be made in 12 and 10 gauges. Reduce damage die by 1, so d10 becomes d8, d8 becomes d6, reduce range by 10 ft, and adds a -1 penalty to attack rolls. Allows critical hits against vampires as per rules for stakes against vampires.
PDC 16 for a case of 10 shells.
 


kronos182

Adventurer
An alternate version of a weapon I made in the 101 Future Weapons thread..

Shadowrun_Fashion_Gun_by_raben_aas.jpg

The Falcon
Well crafted and balanced, some people have started to combine many martial arts styles that use small bladed weapons combined with fighting styles that people would consider part of 'gun'fu'. This does reduce the number of weapons one has to carry into combat, one does have to be careful not to slice themselves when using the Falcon. The Falcon makes use of new advances in propellants to give it enhanced damage capacity and range over standard 9mm rounds, although they are slightly more expensive than normal 9mm.

Falcon (PL 5 Personal Firearms Proficiency feat)
Damage: 2d8 gun / 1d4 blade
Critical: 20 gun / 19-20 blade
Damage Type: Ballistic for gun, slashing for blade
Range Increment: 50 ft / melee
Rate of Fire: Semi / -
Size: Small
Weight: 3.7 lbs
Ammo: 11 box gun,
Purchase: 18 Res (+2)
Masterwork weapon grants a +1 to attack for both shooting the gun and using the blade. The blade is also coated in silver to better combat supernatural creatures vulnerable to it, so can not be added again, although silver bullets can still be used.
Alternate weapon gadget applied. Note that the blade and gun can both be used at the same time, however user will still suffer normal penalties for shooting into melee without proper feats, although is considered armed with a melee for such circumstances.
 

TheVengefulKoala

First Post
A handgun with an underslung blade. This is exactly what this setting needs.

Hilariously, Von Kampfrad Munitions manufactures a weapon known as the "Falke", which is German for Falcon.

Von Kampfrad is probably not amused.
 

kronos182

Adventurer
Let him not be XP
With the blade being silver plated and masterwork quality, it already bypasses damage reduction or vulnerabilities of at least two supernatural beings, PLUS it takes to being blessed and magically enhanced quite easily. That would put a definite thorn in any creature's side when they get a gut full of silver bullets then get their head sliced off by a holy blade by the same weapon XP
 

kronos182

Adventurer
H&K Ignis Gladius, aka Flaming Sword

One of H&K's more eccentric ideas in combating vampires, the Flaming Sword is just that.. A well crafted sword, attached to a flame thrower. Many critics say the design is quite unwieldy, having a sword attached by a cable to tank on one's back, but with advances in metallurgy, H&K has managed to make the tank stronger, and light enough to survive the rigors of melee combat.
The sword component, is usually a longsword, slightly thicker than normal, silver plated, with special alchemical treating to protect it from the heat of the flame thrower. The fuel cable connects at the pommel, with the firing button on the crossguard. The flame comes out of a channel that runs along the length of the blade, coming out of the tip, making aiming the flames quite easy.
H&K decided to use a more Latin name to appeal to the NPS Knights in wanting to use this sword in their fight against the vampire threat, although it has shorter range than a normal flame thrower.

Using it as a sword only requires archaic weapon proficiency, and the cable is easily detached and reattachable as a move action. Using it as a flame thrower requires no proficency. To use the flame thrower and sword together at the same time, requires exotic weapon proficiency flame sword. With the feat, someone can make an attack in melee with the sword and the flame thrower in a short controlled burst, dealing both sword and fire damage to only the hit target. This increases the amount of uses by 50% if all such uses of the flame thrower are made in this manner, but fire damage is reduced to 2d6 when used in such a manner.

H&K Ignis Gladius
Damage: 1d8+1 sword, 3d6 flame thrower (2d6 if used in short controlled bursts against same target as the sword with the exotic weapon feat flame sword)
Critical: 19-20/x2, -
Damage Type: Slashing, Fire
Range Increment: melee, 15 ft line
Rate of Fire: 1
Magazine: 15 Internal
Size: Large
Weight: 5 lbs sword, 45 lbs flame thrower.
Restriction: Military (+3)
PDC: 43
Ignis Gladius is considered a +2 masterwork weapon, +1 to attack roll and +1 damage with the sword, is also silver plated, and has integrated alternate weapon gadget of flame thrower already and can not be added again.

An interesting note, if the sword is blessed, the fire that comes out has been noted to also be enhanced with the blessed ability. This brings a whole new meaning the the phrase "Holy Fire" when warriors armed with blessed Ignis Gladiuses are on the field.

One of German's greatest Knight squads of about 25 years ago were armed with early versions of blessed Ignis Gladius. The twelve Knights burned a holy swath through a vampire incursion that managed to storm Berlin with their horde of zombies and thralls. Many vampires will tell newly created vampires to beware knights with flaming swords, for they are death to the undead. A form of boogie man for vampires, and a rallying icon for humans and their allies.
 



kronos182

Adventurer
H&K Anti Dominance Goggles

These goggles help Knights resist the domination effects of vampire gazes. Although they will not make them immune, it does help, and every little bit helps against the evil vampires. Special goggles that fit tightly against the face, using special crystals with a reddish tint to them. It was found that specially grown crystals seem to block the dominating effects, however they are expensive to grow. The goggles can be incorporated into armour helmets just like nightvision goggles, but both can not be used at the same time.
Benefit: Grants a +4 equipment bonus against a vampire's dominating gaze. However it also imposes a -2 to spot and search checks beyond 30 ft, also a -2 to attack rolls over distances of 30 ft.
PDC 34 Res (+2)
 

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