jdrakeh
Front Range Warlock
Blackrat said:To OPs original guestion: I think that World of Darkness is the only system that incorporates the cinematic battles and supernatural abilitites well enough.
The reason that I discounted the WoD is because 98% of it has nothing to do with Night Watch. Specifically, none of the supernatural creatures in Night Watch resemble those in the WoD on anything more than a purely superficial level and supernatural abilities (including magic) don't seem to work anything like they do in the WoD. You'd essentially have to rewrite the entire game line to make it resemble Night Watch, not just adjust some fluff.
The only supernatural abilities that vampires possess in the film are the ablility to enter the Gloom and the ability to call prey using a psychic lure of sorts. And in the WoD the former power is reserved almost exclusively for werewolves (entering the Umbra). For shapechangers, transformation to animal form is a swift (almost instantaneous) process in Night Watch, whereas it takes place in cumbersome stages in the WoD.
Then you get to all of the weaknesses/vulnerabilities that WoD creatures possess, which Night Watch Others don't. Or the weaknesses that Night Others possess that WoD creatures don't. And, man, don't forget the psychic powers so prevalent in the films. Or the symapthetic magic.
To do all of that in the WoD, you'd need to buy a minimum of four core books, ignore large swaths of them, rewrite other swaths, and still need a couple of supplements to boot. That simply seems totally impractical (both financially and time-wise)

I'm starting to think that Danny A. may be right. . . this might be a job for something like GURPS.
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