Nightfall's Scarred Lands Psionics Game Planning (was: Psionics Friendly DM Wanted!!)


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Samahtar, "Mind Warrior"
Forsaken Elf, Telepath5
Neutral

Stats
STR 6 (-2)
DEX 20 (+5)
CON 6 (-2)
INT 15 (+2)
WIS 14 (+2)
CHA 20 (+5)

COMBAT
Base Attack Bonus - +2
Melee Attack Bonus - +0
Ranged Attack Bonus - +7

Initiative - +5
HP - 6 (5d4-10)
AC - 15 (+5 dex)

SAVES
Fort - -1 (+1 base, -2 con)
Will - +6 (+4 base, +2 wis)
Ref - +6 (+1 base, +5 dex)

EQUIPMENT
Psionatrix of Telepathy [+1 to set Telepathy DCs] (2000 gp)

TELEPATH ABILITIES
Secondary Disciplines (Clairsentience, Psychokinesis)
Telepathic communication with one creature per round out to 10'/class level [50'] at will (as Lesser Mindlink, except requires common language)

PSIONIC COMBAT
Attack Modes
Mind Thrust
Ego Whip
Psychic Crush

Defense Modes
Empty Mind
Thought Shield


SKILLS [Ranks in brackets]
Bluff +7 [2]
Concentration +6 [8]
Intimidate (cc) +7 [2]
Knowledge (Psionics) +9 [7]
Listen (cc) +5 [3]
Psicraft +10 [8]
Remote View +6 [4]
Sense Motive +4 [2]

FEATS
Mental Adversary
Resculpt Mind
Disarm Mind
Psychic Bastion


PSIONICS
Talents/day - 8
PPs/day - 23 (12+[3+3+5])
Fatigued: 8
Known - 5+d/3+d/1+d

Saving Throw DCs [Highest Level Power]
Psychometabolism: n/a [-]
Psychoportation: +5 [9]
Psychokinesis: +5 [9]
Metacreativity: +2 [4]
Clairsentience: +5 [9]
Telepathy: +6 [9]

0th: Missive (D), Daze, Chrono Sense, Telempathic Projection, Detect Psionics, Know Direction
1st: Charm Person (D), Sense Link, Astral Construct I, Conceal Thoughts
2nd: Brain Lock (D), Clairaudience/Clairvoyance

LANGUAGES
Common, Elf, Slarecian

EXPERIENCE
Current: 10,000
Next Level: 15,000

[Edit - changed out Metacreativity as a secondary discipline for Psychokinesis. Changed out Distract for Chrono Sense. Added link to location of Chrono Sense. Changed out Disable for Astral Tasker I. Changed out 2 cross-class ranks in Intimidate for 4 ranks in Remote View.]
 
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GnomeWorks said:


I'm doing a forsaken elf... the mods in CC1 were -2 Str, -2 Con, +2 Dex, +2 Cha, so that's what I went with. If these are incorrect, please correct me.

Nope that's fine. I have other things related to skills and stuff, but I don't necessarily think they are relevant. Unless you want them Gnome.
 

garyh said:


Will I need anything from RR2 for my PsyWar? I have CC 1+2 and RR1, but not RR2, alas...

Well understand Garyh, that I'm using the idea of fatigue when it comes to using multiple powers. You don't need to worry about changes in your PP charts. (It only affects Psions.) Also the fact there are secondary disciplinces as well that can be chosen and used. I have to reread R&R2 to understand more, but I'll send it to you all tonight when I get it done.
 

Nightfall said:
Nope that's fine. I have other things related to skills and stuff, but I don't necessarily think they are relevant. Unless you want them Gnome.

Nope, that's all right - I think he's good the way he is.
 

Re: Re: Re: Re: Re: Current Stat Block

creamsteak said:


If it's not a problem, my character could definitely use any information on this that your willing to provide. I could see myself as quite the competetive underground organization fighter... very silent and solemn in the ring, and confident to boot. Is it prize-fighting or like Fight-Club (the movie)?

I'd likely be a very hated individual in this organization, because of my psionic abilities, but they would still have me, even if only for my talants. I don't know how high-end this fighting is, whether it's brutal or simple baroom-brawl level...

I'll have more information for you about that tonight. It's pretty brutal since the priests and clerical rulers of the city state are VERY strict, if even handed. (Much like their god.) My understanding of the underground is it's simple exists as a "pressure valve" for the local populace. So I imagine few rules exist save lots of blood and probably more than a little showmanship.
 



garyh said:


I'd have the RoJ, a chain shirt, a longsword, a large shield, and some trail rations, basically. But for the mobility focused PsyWar, it may just be worth it. :)

Uhm just thought I'd remind you garyh...you'll be shelling out 6,000 gp to get such a ring. Like I said earlier, finding and paying for such things is VERY rare and the commisioning of such items, even rings, staffs and rods, comes at a high price. Even for a "common" item as a ring of jumping.
 

djrdjmsqrd said:
NightFall,
Would you mind if I joined your game?

Well I vote by committe. I personally wouldn't mind but I will say I won't accept more than 6 players total. After that it gets REALLY wonky.
 

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