Nimblewright

The Souljourner

First Post
Savage Species has a lot of ECLs, but seems to be missing all the monsters from MM2 (as far as I can tell). So I was wondering, is there an update with ECLs for the monsters in MM2 that don't list them? I'm specifically looking for the ECL of a Nimblewright. It's such a cool concept, and it's even intelligent, so it's one of the few constructs that makes a reasonable choice for a PC (better than a Stone Golem, which is unintelligent, and yet has an ECL in SS).

I'd really like to play a Nimblewright in an upcoming campaign (probably would need to make a class out of it, like they do for other monsters in SS, since I doubt we'd be starting at level 15 or whatever its ECL ends up being).

Any help?

-The Souljourner
 

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Away from my books, so can't be much help right now, but I just feel compelled to say...

Nimblewrights are soooo cool.

Nimblewrights and Gambols.

Yeah :)

-Hyp.
 

I can't find any offical LA or ECL for the Nimblewright but if I had to eyeball it I would say its a LA +4 ECL +14 creature. Sounds like a fun character I hope you get to play it.
 



+4 or 5 LA is about what I was thinking. The problem I have with constructs is that they have really crappy hitpoints due to lack of a con modifier. At 15th level, even a sorcerer is likely to have a +4 con item, which gives +30 hitpoints all by itself. Assume that Sorcerer put his second best stat in Con, like a 14, and he'll have 100 hitpoints at 15th level. The Nimblewright has a mere 55 hitpoints at ECL +15... that's really really low.

I've often thought the 1HD = 1ECL was wrong. Take animals, for example, their HD are just plain worse than even warrior levels.

Constructs' lack of constitution, while nice against poisons and ability damage, is pretty poor against the most common threat in D&D - damage.

I know I'd have real problems putting a Nimblewright into a 15th level party... the guy would die in any fight anywhere near their challenge rating. Not to mention the fact that you can't even heal the guy... you have to repair him, not that I've seen any rules on that anywhere.

Hrm. It's a really cool concept, but I don't know that it can make a valid party member.

Anyone else have thoughts on this?

-The Souljourner
 


Darklone said:
Tome & Blood has repair spells to heal constructs of damage.

Do any of y'all know a way to repair/raise a construct that has been destroyed? This is *really* important to me: my homunculus got smashed last session. (Moment of silence)
 

Ahh, thanks for pointing out the repair spells in T&B.

I wonder if I can convince my DM that being a construct is actually worth a penalty to LA.

What happens if someone puts on a stat increasing item for a stat they don't have? Does it just not work? That would be my assumption.

-The Souljourner
 


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