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First Post
mythago said:What you really want is something that achieves the effect of having Common--i.e. the players can more or less easily communicate with most people, and do not spend game time parsing odd dialects, hunting for translators, or pondering why *this* village speaks Os Padain rather than Os Palak like the surrounding villages. That may turn YOUR crank as a linguist, as somebody else said, but you're not running the game for yourself.
Actually, tht might be what YOU want, but its obviously not what the original poster wanted. And, yeah, he is running the game for his own enjoyment, in addition to his players, unless they pay him. And as this thread amply demonstrates, there are plenty of people who would enjoy having all those as part of their game.
Sure, an adventure can and usually should start in a place where you can communicate and get by, but for me, the whole point of being an adventurer is to go places you don't know about and explore! and language issues are a huge part of exploring.
I want to parse dialects. I want to hunt for translators, or have a character who serves as one. I want to run the risk of being distrusted out of hand because I speak Os Palak instead of Os Padain. We're talking in this thread mostly about how to do that while maintaining skill balance and ease of play. A "I like it the way it is" post is expected, but speaking for the world isn't appropriate.
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