Yes, this.This spell has never been a problem for me. It’s more like once the players get the info what do they do with it.
"Who hired you?"I think you're overstating it. My point is knowing someone lied doesn't automatically solve the actual problem. It doesn't tell you what the truth is. Let's say the murderer is a low level street thug. So what? You know they did it. Hurrah. The person is still dead and you still don't have any motive or evidence. Now what?
It's a spell that bypasses whole categories of encounter design with no player skill involved. Even if a clever DM can write their way around it, it's going to produce less compelling results than if the players had to solve the problem themselves.
Frankly, the Insight and Investigation skills are already bad enough. If you want to run mysteries in D&D, you should probably start with a system that's designed for it... and then work backwards.
I like mysteries so I don't want to have abilities that trivialises them.I mean, sure, if you aren't interested in making any particular thing in D&D work, you can totally do that. I just don't understand why you would actively choose to eliminate your own fun rather than use the thing as a tool to make the adventure more fun.
How many thrillers have been built around knowing the who dunnit but hinging on the why, or the who next, or the what now? You interpretation seems to be bent entirely toward not wanting to engage in such an adventure. More power to you. Not everyone likes mysteries or thrillers.
For D&D, I want to see an item called "Salt of Protection". Compare Holy Water as an easily purchased magical item.I like mysteries so I don't want to have abilities that trivialises them.
Trivialising detective stories by casting "Solve Plot" is actively choosing to eliminate our own fun. I just don't understand why you would actively add back things to eliminate your own fun.I mean, sure, if you aren't interested in making any particular thing in D&D work, you can totally do that. I just don't understand why you would actively choose to eliminate your own fun rather than use the thing as a tool to make the adventure more fun.
And with "Discern Lies" you can then just ask them as long as you have any way to get them to talk.How many thrillers have been built around knowing the who dunnit but hinging on the why, or the who next, or the what now?
On the contrary. Your interpretation seems to be bent entirely towards having to rewrite any such adventure to make it fit D&D. More power to you. Many people like mysteries or thrillers, and you yourself seem to admit that the spell messes up two entire genres.You interpretation seems to be bent entirely toward not wanting to engage in such an adventure. More power to you. Not everyone likes mysteries or thrillers.
Relatedly, I prefer the design of new school D&D where skills replace what used to be spells: such as the History skill making the Legend Lore spell less significant.