VannATLC said:
However, most of those concerns are bunk. Chaotic things are not anarchists. They are inherently destructive. A person who has an internal code, of any sort, is NOT chaotic. They may care nothing for tradition, or laws, or social mores. But they are not chaotic. Chaotic = Insane.
I have to disagree.
I can see a chaotic person as someone who is always misplacing or losing things. Someone who has no concept of time and is always late. Someone who tends to make a lot of spontaneous decisions and do things on a whim rather than plan ahead. I know plenty of people like that, and frankly they drive me crazy, because I don't like chaos. I don't see any of them plotting to destroy the universe or join weird cults to bizarre gods because they're mad. Nor are they necessarily stupid; they might be quite intelligent, they just have no sense of order.
I don't really like this alignment system at all, and I'll agree with what others have said. But then I never had a problem with the distinctions between chaos, evil, good, and law. If they wanted to emphasize good and evil conflicts, then a good-neutral-evil system would have worked fine. If they wanted to completely rid the game of alignment debates, they should have dropped alignment entirely. This looks like an attempt to simplify the whole alignment debate while trying to appeal to the nostalgia of experienced gamers while doing neither. I don't see this ending alignment debates at all, but just introducing new ones.
I've said it before, the real problem with alignment debates in the past was that DMs used it to stomp on PCs, particularly paladins. This was even more true in the pre-3e days when the paladin was a significantly powerful class "balanced" only by its rarity in rolling scores using 3d6. If the DM felt the paladin was too powerful for the game, he'd throw some half-assed ethical dilemna his way and say, "Ooops, you commited and evil act. Now you're just a fighter." No wonder the system caused so many fights. If WotC wanted to get rid of this, they should have just dumped alignment altogether. That's what so many gaming groups have done in the past, and it apparently worked for them. What's the point of keeping a partial alignment system anyway if the alignment spells and such have been excised?
As for the whole evil gods thing: works for me. They're really a DM tool, and don't need to be in the PHB. I know some will say that it restricts evil PCs and parties, but as I get older, I think I agree more with WotC's and even TSR's view on the matter. I've had evil PCs in my groups before, and they were often trouble. Not all the time, but there were enough cases where the player would use an evil PC to screw around in a way that pissed everyone else off.