malraux
First Post
Hmm, a modron?Guild Goodknife said:How? How is this more of a straight-jacket? Please give examples of what kind of characters you're are not able to play with this system.
Hmm, a modron?Guild Goodknife said:How? How is this more of a straight-jacket? Please give examples of what kind of characters you're are not able to play with this system.
malraux said:Hmm, a modron?
Mouseferatu said:Sure you can. Why? Because alignment is not and never has been the sum total of someone's personality. It's an umbrella term; a very and deliberately broad category, in which there's almost an infinite number of variations. This has been true of past editions, and is even more true of 4E.
The 4E alignment system breaks down if and only if you assume that a character's alignment must describe every aspect of their personality, goals, and behavior, and that simply isn't the case.
FWIW, it wouldn't surprise me if a rebel who wants to overthrow the evil government would be LG in 4e, even if said rebel has many of the characteristics associated with CG in 3e. We'll have to wait and see, but I don't think "Lawful" means the same thing in 4e as it did in 3e. Nor does "Chaotic" necessarily mean the same thing, either.ProfessorCirno said:There's a huge difference between a chaotic good rebel who wants to overthrow the government and a neutral good cleric who just tries to heal the people living there.
And Vhailor is the very freaking avatar of Lawful Neutral. He *does not work* as "unaligned," "evil," or "good."
Jonathan Moyer said:I'm not familiar with this particular character, but LN works as "unaligned" to me. LN might even be "evil," depending on how ruthless the LN individual enforces laws.
Or you know, since we haven't read what alignments stand for now there is a proper and fine reasoning behind the change. The way alignment is viewed in 4e could be quite different and as such having all 9 alignments wouldn't work.ProfessorCirno said:Honestly, I just don't see the REASON for this change. If you're going to make alignment fluff only, why bother changing it since it'll have no effect? And if you're going to make it a part of mechanics, then you ARE purposefully limiting player choices, and by a lot. This change just doesn't make sense; it's the very literal definition of dumbing something down for no cause.
ProfessorCirno said:Tsk, haven't played Planescape: Torment? For shame
Honestly, I just don't see the REASON for this change. If you're going to make alignment fluff only, why bother changing it since it'll have no effect? And if you're going to make it a part of mechanics, then you ARE purposefully limiting player choices, and by a lot. This change just doesn't make sense; it's the very literal definition of dumbing something down for no cause.
ProfessorCirno said:That's not the answer, and I very clearly stated why that's not the answer.
There's a huge difference between a chaotic good rebel who wants to overthrow the government and a neutral good cleric who just tries to heal the people living there.
There's a huge difference between a simple murderer and an evil tyrant.