Lanefan
Victoria Rules
Yet as both player and DM I love characters like these! Entertainment on the hoof! Fun for all!Take for example the overly curious wizard with no wisdom who keeps notes on everything that happens and experiments with everything he encounters.
So when we see signs of something truly nasty that we havne't encountered before I'm actively looking to observe it with no sense of caution.
I'm pretty sure this character was the DM's best friend because any plot he wanted to give us we had a good chance of rushing straight at it.
But this also means that in a typical DM as referee situation - my character isn't worried as much about living and completing the mission as he is about what he can observe and experiment with along the way. Which ultimately bodes for a quick death because dungeons aren't created with character like this in mind.

And sometimes these characters last in spite of themselves. There's a wizard in my current game whose player rolled horrible starting stats (I think in 3e/5e terms his net total bonus might have been +0 or -1), the worst of which was a 6 that got stuck into Wisdom. And he's played that low Wisdom to the hilt over the years...and yes, I said "over the years" because despite everything he's now one of the longest-serving characters in the game!
My own arguably-best-ever character was another such: a 3e wizard (illusionist) who started with Wisdom 7 and who I played for most of her career* as a bubbleheaded blonde with spells - kinda smart and dumb at the same time - and despite herself she lasted for ages!
* - late in her career when she realized she'd become the highest-seniority member of the party, everyone older having died off or retired, she started acting like a mother hen looking after her brood...
